Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 8295555" data-attributes="member: 6795602"><p>So, making me choose which goal I want to advance and which goal I want to set back doesn't fit in the box of 'overcoming challenges to achieve my goal'. That's my fundamental problem with calling this skilled.</p><p></p><p>If there's somehow a 'correct' answer to such a scenario then sure. But my understanding of DW is that the whole point is that scenarios like this aren't supposed to have a correct answer.</p><p></p><p></p><p>But this 'skill' of choosing the 'best' course of action isn't helping you achieve your goals. No matter what you pick it seems 1 of your goals are advanced and 1 set back. Or at least if there's some correct choice you can make such that you can ultimately obtain both goals, you aren't actually explaining the process of how that works.</p><p></p><p></p><p>What player goal is this helping to achieve? What would unskilled play that results in failure look like here?</p><p></p><p>Assuming there is a goal and a failure state - what player goals does using your resources here prevent you or lower your chances of achieving (later)? You see, I'm really afraid this procedure comes back around to being a somewhat less overt way of having a player choose between competing goals.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8295555, member: 6795602"] So, making me choose which goal I want to advance and which goal I want to set back doesn't fit in the box of 'overcoming challenges to achieve my goal'. That's my fundamental problem with calling this skilled. If there's somehow a 'correct' answer to such a scenario then sure. But my understanding of DW is that the whole point is that scenarios like this aren't supposed to have a correct answer. But this 'skill' of choosing the 'best' course of action isn't helping you achieve your goals. No matter what you pick it seems 1 of your goals are advanced and 1 set back. Or at least if there's some correct choice you can make such that you can ultimately obtain both goals, you aren't actually explaining the process of how that works. What player goal is this helping to achieve? What would unskilled play that results in failure look like here? Assuming there is a goal and a failure state - what player goals does using your resources here prevent you or lower your chances of achieving (later)? You see, I'm really afraid this procedure comes back around to being a somewhat less overt way of having a player choose between competing goals. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
Top