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On Skilled Play: D&D as a Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8295863" data-attributes="member: 82106"><p>LOL, and thus you certainly validate my contention that classic D&D is not a game which was really designed according to any sort of principles at all. It is just a giant hill of rules created on the fly during play, and you are NOT EXPECTED to take it as anything but the merest advice "this is how I, Gary did it on December 28th of 1974 when Rob Kuntz's character was caught in a Dig spell cast by Tenser." Of course this was inadequate for general play, especially after Gary took it upon himself to decree that AD&D was 'canonical' and you needed to follow it to the letter in (at least) organized play (though he implies you should really do it his way always). The release of D&D 3rd Edition was a VAST and monumental step forward simply by creating a game where rational and practical approaches to the rules were expected (despite its myriad and pretty obvious flaws in many other respects).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8295863, member: 82106"] LOL, and thus you certainly validate my contention that classic D&D is not a game which was really designed according to any sort of principles at all. It is just a giant hill of rules created on the fly during play, and you are NOT EXPECTED to take it as anything but the merest advice "this is how I, Gary did it on December 28th of 1974 when Rob Kuntz's character was caught in a Dig spell cast by Tenser." Of course this was inadequate for general play, especially after Gary took it upon himself to decree that AD&D was 'canonical' and you needed to follow it to the letter in (at least) organized play (though he implies you should really do it his way always). The release of D&D 3rd Edition was a VAST and monumental step forward simply by creating a game where rational and practical approaches to the rules were expected (despite its myriad and pretty obvious flaws in many other respects). [/QUOTE]
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