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On Skilled Play: D&D as a Game
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<blockquote data-quote="pemerton" data-source="post: 8296817" data-attributes="member: 42582"><p>The rule (PHB p 24) is "they will associate only with characters and creatures of good alignment; paladins can join a company of adventurers which contains non-evil neutrals only on a single expedition basis, and only if some end which will further the cause of lawful good is purposed." So a NG thief is OK, and the PHB permitted this (p 27 expressly calls it out as a possibility, although also describes it as "rare"); although UA then changed the alignment requirement for thieves from <em>any neutral or evil</em> to <em>any non-good</em>, creating the literal impossibility that you have diagnosed in your post.</p><p></p><p></p><p>I think that what you describe here is probably pretty common. Even typical for D&D play since some time in the 1980s.</p><p></p><p>That said,</p><p>I'm one of these "other players".</p><p></p><p>A friend of mine, who was part of my group for a long time before he moved permanently to the US, toggled between outlooks depending on the system. In our RM games he was serious, and played his character as his character while also keeping an eye on the "bigger picture" of the overall player position (RM wishes it was Burning Wheel such that the overall position would largely take care of itself without the need for active "force" by any participant; but it's not.)</p><p></p><p>But when we played D&D, he would let himself relax. And if someone complained that he wasn't playing seriously enough, his defence was "It's only D&D!"</p></blockquote><p></p>
[QUOTE="pemerton, post: 8296817, member: 42582"] The rule (PHB p 24) is "they will associate only with characters and creatures of good alignment; paladins can join a company of adventurers which contains non-evil neutrals only on a single expedition basis, and only if some end which will further the cause of lawful good is purposed." So a NG thief is OK, and the PHB permitted this (p 27 expressly calls it out as a possibility, although also describes it as "rare"); although UA then changed the alignment requirement for thieves from [I]any neutral or evil[/I] to [I]any non-good[/I], creating the literal impossibility that you have diagnosed in your post. I think that what you describe here is probably pretty common. Even typical for D&D play since some time in the 1980s. That said, I'm one of these "other players". A friend of mine, who was part of my group for a long time before he moved permanently to the US, toggled between outlooks depending on the system. In our RM games he was serious, and played his character as his character while also keeping an eye on the "bigger picture" of the overall player position (RM wishes it was Burning Wheel such that the overall position would largely take care of itself without the need for active "force" by any participant; but it's not.) But when we played D&D, he would let himself relax. And if someone complained that he wasn't playing seriously enough, his defence was "It's only D&D!" [/QUOTE]
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