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General Tabletop Discussion
*Dungeons & Dragons
On Social Mechanics of Various Sorts
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<blockquote data-quote="el-remmen" data-source="post: 8356493" data-attributes="member: 11"><p>I don't think you need to actually be eloquent and charming to play such a character, you just need an understanding of the social/political circumstances as is relevant to the encounter/scene. (So kind of like, I don't need to know how to handle a sword to play a fighter, but it helps to know some general tactics like trying to flank, higher ground, withdrawing to get a foe to follow you, etc). Thus a player can say, "I try to clearly and eloquently use Sir Goofus's sense of national pride and duty to persuade him that letting us into the room he is guarding to stop the coronation is actually the good thing for the kingdom in the long run even though he has been ordered otherwise."</p><p></p><p>If you just say, "I try to convince him," I am always going to ask "How?" If a player isn't sure or hasn't been paying close enough attention to politics/lore (though why'd you want to play the face if you weren't interested in doing that confounds me), then the other players can weigh in with their suggestions if the player in question wants. (We do super high intelligence the same way - the player's ability to poll other players represents their analytical ability to consider multiple options to pick the best one - but it is always the high INT <em>player's </em>choice to initiate such polling - I don't want other players sounding off in such a way that the player in question feels like they are not actually making their own choices).</p><p></p><p>From there if the player wants to say some of those words, that's fine and fun, but is not gonna effect the DC one way or another. And then we roll - whether the roll is an open roll or a behind the screen roll depends on the circumstances and what the PCs could know about the reaction.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8356493, member: 11"] I don't think you need to actually be eloquent and charming to play such a character, you just need an understanding of the social/political circumstances as is relevant to the encounter/scene. (So kind of like, I don't need to know how to handle a sword to play a fighter, but it helps to know some general tactics like trying to flank, higher ground, withdrawing to get a foe to follow you, etc). Thus a player can say, "I try to clearly and eloquently use Sir Goofus's sense of national pride and duty to persuade him that letting us into the room he is guarding to stop the coronation is actually the good thing for the kingdom in the long run even though he has been ordered otherwise." If you just say, "I try to convince him," I am always going to ask "How?" If a player isn't sure or hasn't been paying close enough attention to politics/lore (though why'd you want to play the face if you weren't interested in doing that confounds me), then the other players can weigh in with their suggestions if the player in question wants. (We do super high intelligence the same way - the player's ability to poll other players represents their analytical ability to consider multiple options to pick the best one - but it is always the high INT [I]player's [/I]choice to initiate such polling - I don't want other players sounding off in such a way that the player in question feels like they are not actually making their own choices). From there if the player wants to say some of those words, that's fine and fun, but is not gonna effect the DC one way or another. And then we roll - whether the roll is an open roll or a behind the screen roll depends on the circumstances and what the PCs could know about the reaction. [/QUOTE]
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