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General Tabletop Discussion
*Dungeons & Dragons
On Social Mechanics of Various Sorts
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<blockquote data-quote="Yaarel" data-source="post: 8356692" data-attributes="member: 58172"><p>You mean?</p><p>• Proficiency +2 ≈ 1d4</p><p></p><p>At a higher tier:</p><p>• Proficiency +3 ≈ 1d6</p><p></p><p>As far as I can tell, that should balance mechanically.</p><p></p><p></p><p></p><p>By "abuse", I am guessing you mean players will overuse their Personality Trait as an explanation to gain Proficiency of skills that the character otherwise lacks? That might get annoying, but I dont think it would break the gaming mechanics.</p><p></p><p>(For me, Alignment, Ideal, Flaw, etcetera are all "personality traits", so I refer to the "Personality Trait" as a "Quirk".)</p><p></p><p>If overuse becomes too interferesome, maybe restrict the use of the Quirk for a Proficiency Bonus to a number of times equal to ones Proficiency per long rest.</p><p></p><p>If a player character has both a proficiency and a relevant Quirk, perhaps that allows an advantage?</p><p></p><p></p><p></p><p>Maybe a hostile opponent can deny a player character a Proficiency, by exploiting a Flaw, provoking one to get frustrated and exasperated?</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8356692, member: 58172"] You mean? • Proficiency +2 ≈ 1d4 At a higher tier: • Proficiency +3 ≈ 1d6 As far as I can tell, that should balance mechanically. By "abuse", I am guessing you mean players will overuse their Personality Trait as an explanation to gain Proficiency of skills that the character otherwise lacks? That might get annoying, but I dont think it would break the gaming mechanics. (For me, Alignment, Ideal, Flaw, etcetera are all "personality traits", so I refer to the "Personality Trait" as a "Quirk".) If overuse becomes too interferesome, maybe restrict the use of the Quirk for a Proficiency Bonus to a number of times equal to ones Proficiency per long rest. If a player character has both a proficiency and a relevant Quirk, perhaps that allows an advantage? Maybe a hostile opponent can deny a player character a Proficiency, by exploiting a Flaw, provoking one to get frustrated and exasperated? [/QUOTE]
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