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Community
General Tabletop Discussion
*Dungeons & Dragons
On Social Mechanics of Various Sorts
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<blockquote data-quote="Yaarel" data-source="post: 8356715" data-attributes="member: 58172"><p>I am still gently experimenting with social mechanics.</p><p></p><p>When it comes to NPCs, the social skills mechanics work great. Basically, the NPC either does what you need, doesnt do it, and either way might get annoyed.</p><p></p><p>But when it comes to players, using social mechanics might interfere with the reallife players agency in the game.</p><p></p><p>In these cases, maybe the use of Inspiration dice can help. If the player accepts and roleplays the result of the social mechanic, the player gains an Inspiration die. (I literally hand the player a d20, to use any time, to reroll a failed roll, or to force an opponent to reroll a successful roll.) </p><p></p><p>But, the player remains free to refuse the outcome of a social mechanic, thus pass up the opportunity of Inspiration.</p><p></p><p>Even when the character is Charmed or Frightened as a condition, I still want the reallife player to be having fun, and roleplay the situation.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8356715, member: 58172"] I am still gently experimenting with social mechanics. When it comes to NPCs, the social skills mechanics work great. Basically, the NPC either does what you need, doesnt do it, and either way might get annoyed. But when it comes to players, using social mechanics might interfere with the reallife players agency in the game. In these cases, maybe the use of Inspiration dice can help. If the player accepts and roleplays the result of the social mechanic, the player gains an Inspiration die. (I literally hand the player a d20, to use any time, to reroll a failed roll, or to force an opponent to reroll a successful roll.) But, the player remains free to refuse the outcome of a social mechanic, thus pass up the opportunity of Inspiration. Even when the character is Charmed or Frightened as a condition, I still want the reallife player to be having fun, and roleplay the situation. [/QUOTE]
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On Social Mechanics of Various Sorts
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