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General Tabletop Discussion
*Dungeons & Dragons
On Social Mechanics of Various Sorts
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<blockquote data-quote="NotAYakk" data-source="post: 8356800" data-attributes="member: 72555"><p>I want something mechanical to hang player connections / contacts in the world off of.</p><p></p><p>Something like:</p><p></p><p>Like, you can maintain up to (proficiency bonus plus charisma bonus) allies. These get written down on your character sheet. An ally is someone you can reasonably expect to help you out.</p><p></p><p>Allies, in turn, have "levels". Do something for an ally, their connect to you can "level up". You add your alliance level to checks involving that ally.</p><p></p><p>As a DM, I am allowed to kill said ally, or threaten the connection. Too bad, so sad. I'm even allowed to turn an ally into a heel in a face-heel-turn (but then you get your slot back).</p><p></p><p>And you don't get an ally for free. You can ask to try to make someone you did something to an ally, or the DM can do it. Typically this will involve an attribute check (that might not be charisma based!) or some other chance of failure.</p><p></p><p>Simple, grounds the players in the world, and ideally makes them possessive of said allies as assets.</p><p></p><p>Collecting more powerful allies, or boosting the power of your allies, becomes something you can do.</p><p></p><p>You can even, for comic effect, have some (comically incompetent) NPC desperate to become one of your PCs allies, and help out as best they can if they become said ally.</p><p></p><p>Players can start the game with a +2 ally from their background, and maybe one from one of their personality traits (like your bonds).</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8356800, member: 72555"] I want something mechanical to hang player connections / contacts in the world off of. Something like: Like, you can maintain up to (proficiency bonus plus charisma bonus) allies. These get written down on your character sheet. An ally is someone you can reasonably expect to help you out. Allies, in turn, have "levels". Do something for an ally, their connect to you can "level up". You add your alliance level to checks involving that ally. As a DM, I am allowed to kill said ally, or threaten the connection. Too bad, so sad. I'm even allowed to turn an ally into a heel in a face-heel-turn (but then you get your slot back). And you don't get an ally for free. You can ask to try to make someone you did something to an ally, or the DM can do it. Typically this will involve an attribute check (that might not be charisma based!) or some other chance of failure. Simple, grounds the players in the world, and ideally makes them possessive of said allies as assets. Collecting more powerful allies, or boosting the power of your allies, becomes something you can do. You can even, for comic effect, have some (comically incompetent) NPC desperate to become one of your PCs allies, and help out as best they can if they become said ally. Players can start the game with a +2 ally from their background, and maybe one from one of their personality traits (like your bonds). [/QUOTE]
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On Social Mechanics of Various Sorts
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