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General Tabletop Discussion
*Dungeons & Dragons
On Social Mechanics of Various Sorts
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<blockquote data-quote="Shiroiken" data-source="post: 8356907" data-attributes="member: 6775477"><p>To use the scale, I'm probably about a 7. In general social situations start as roleplay (including 3rd person perspective) until a decision point needs to be made. If it's the players, I ask for an insight check to potentially give them information necessary to make the decision. If it's an NPC, I ask for a Cha (Deception, Intimidation, Persuasion) check to help determine the effect on the NPC's attitude. While direct roleplay is never required, it's usually very helpful to steer the conversation in the direction the players want. Actual roleplay skill in no way affects the DC, only the possible decisions for the NPC.</p><p></p><p></p><p>Other than inspiration (which I'm not particularly fond of), the best method is to add XP to the session total. I include xp for traps, hazards, tricks, social encounters, and even quest completion for my game, so this fits right in. Note this shouldn't be individual xp, as that hurts shy players who are uncomfortable with direct roleplay.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8356907, member: 6775477"] To use the scale, I'm probably about a 7. In general social situations start as roleplay (including 3rd person perspective) until a decision point needs to be made. If it's the players, I ask for an insight check to potentially give them information necessary to make the decision. If it's an NPC, I ask for a Cha (Deception, Intimidation, Persuasion) check to help determine the effect on the NPC's attitude. While direct roleplay is never required, it's usually very helpful to steer the conversation in the direction the players want. Actual roleplay skill in no way affects the DC, only the possible decisions for the NPC. Other than inspiration (which I'm not particularly fond of), the best method is to add XP to the session total. I include xp for traps, hazards, tricks, social encounters, and even quest completion for my game, so this fits right in. Note this shouldn't be individual xp, as that hurts shy players who are uncomfortable with direct roleplay. [/QUOTE]
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On Social Mechanics of Various Sorts
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