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General Tabletop Discussion
*Dungeons & Dragons
On Social Mechanics of Various Sorts
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<blockquote data-quote="Azuresun" data-source="post: 8357357" data-attributes="member: 7022312"><p><em>Exalted</em> second edition springs to mind as an example of how an optimising mindset can go awfully, hilariously wrong when applied to a social system. The optimised way of talking to someone by RAW was to tie them to a chair so they couldn't run away and pelt them with absurd requests you knew they'd never accept until they ran out of willpower resisting, at which point they would become your helpless puppet and do absolutely anything you asked. And this was before you added social magic powers into the mix! The best defence against this was to punch everyone in the face as soon as they started talking to you.</p></blockquote><p></p>
[QUOTE="Azuresun, post: 8357357, member: 7022312"] [I]Exalted[/I] second edition springs to mind as an example of how an optimising mindset can go awfully, hilariously wrong when applied to a social system. The optimised way of talking to someone by RAW was to tie them to a chair so they couldn't run away and pelt them with absurd requests you knew they'd never accept until they ran out of willpower resisting, at which point they would become your helpless puppet and do absolutely anything you asked. And this was before you added social magic powers into the mix! The best defence against this was to punch everyone in the face as soon as they started talking to you. [/QUOTE]
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