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Community
General Tabletop Discussion
*Dungeons & Dragons
On Social Mechanics of Various Sorts
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<blockquote data-quote="Charlaquin" data-source="post: 8359280" data-attributes="member: 6779196"><p>My philosophy, whether in social interaction, exploration, combat, or whatever else, is that the character gathers information, the player draws conclusions from it; the player formulates strategies, the character executes them. The player has to be the one to tell me what they want from the NPC they’re interacting with and how they try to get it from them - how they tell me doesn’t matter. They can put on a voice and speak in first-person as their character, they can speak in third-person and tell me what their character says, they can tell me in abstracr terms what their goal and approach are (e.g. “I spin a sob story to try and get him to lower the price”), whatever they’re comfortable with. All that matters is that they clearly communicate what they want and what their character does to try and get it. I will use that information to determine if success and failure are possible and if failure has a consequence, and if all three are true, what the difficulty of the check will be.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8359280, member: 6779196"] My philosophy, whether in social interaction, exploration, combat, or whatever else, is that the character gathers information, the player draws conclusions from it; the player formulates strategies, the character executes them. The player has to be the one to tell me what they want from the NPC they’re interacting with and how they try to get it from them - how they tell me doesn’t matter. They can put on a voice and speak in first-person as their character, they can speak in third-person and tell me what their character says, they can tell me in abstracr terms what their goal and approach are (e.g. “I spin a sob story to try and get him to lower the price”), whatever they’re comfortable with. All that matters is that they clearly communicate what they want and what their character does to try and get it. I will use that information to determine if success and failure are possible and if failure has a consequence, and if all three are true, what the difficulty of the check will be. [/QUOTE]
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