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General Tabletop Discussion
*TTRPGs General
On taking power away from the DM
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3791086" data-attributes="member: 1165"><p>No, that's using DM fiat improperly (and is, at least allegedly, one reason why the ability to impose DM fiat has been taken away).</p><p></p><p>However, I think DMs should have the ability to (for an example) make a new monster or give a monster a new ability or create a new feat never seen before by the players. Of course, that should be balanced and not just an attempt to "screw" the PCs; as players know the rules better now, something unbalanced like that will draw their attention and spark reasoned criticism. (And if it's not broken, it might still draw criticism, just because the players feel they have a better idea of how to oppose it, if they're inclined to do so.)</p><p></p><p></p><p></p><p>I assume most DMs don't cheat in any edition, but what did you do in corner cases?</p><p></p><p>The DMG might say that when the DM runs the game that they are the final arbiter of the rules, but that doesn't really work in a lot of cases. You say "I rule this way" and they try to interpret the corner case "that way" using rules arguments as cogent as the ones you're using. They feel more empowered to argue this way. This is especially true if someone is doing something cool or unexpected (including if the DM does it).</p><p></p><p>FATE is a system that, IMO, handles this much better. Doing something cool gives you a bonus, but it's always the same bonus (+2); players can do something cool without having to argue with the DM, and NPCs can do something cool without sparking complaints from players.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3791086, member: 1165"] No, that's using DM fiat improperly (and is, at least allegedly, one reason why the ability to impose DM fiat has been taken away). However, I think DMs should have the ability to (for an example) make a new monster or give a monster a new ability or create a new feat never seen before by the players. Of course, that should be balanced and not just an attempt to "screw" the PCs; as players know the rules better now, something unbalanced like that will draw their attention and spark reasoned criticism. (And if it's not broken, it might still draw criticism, just because the players feel they have a better idea of how to oppose it, if they're inclined to do so.) I assume most DMs don't cheat in any edition, but what did you do in corner cases? The DMG might say that when the DM runs the game that they are the final arbiter of the rules, but that doesn't really work in a lot of cases. You say "I rule this way" and they try to interpret the corner case "that way" using rules arguments as cogent as the ones you're using. They feel more empowered to argue this way. This is especially true if someone is doing something cool or unexpected (including if the DM does it). FATE is a system that, IMO, handles this much better. Doing something cool gives you a bonus, but it's always the same bonus (+2); players can do something cool without having to argue with the DM, and NPCs can do something cool without sparking complaints from players. [/QUOTE]
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On taking power away from the DM
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