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On taking power away from the DM
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<blockquote data-quote="Quasqueton" data-source="post: 3791119" data-attributes="member: 3854"><p>Do DMs not have this ability? I've created new stuff (monsters, spells, etc.) for every game I've ever run (D&D or other), and I've seen new stuff in every game I've ever played in (D&D or other). The only times I've *ever* heard a complaint about the existence of new stuff for the monsters was, ironically, in two previous-edition games.</p><p></p><p>In a BD&D game (I was the DM), a Player complained about a "Dungeon Level II" monster appearing as a wondering monster on the first level of the dungeon.</p><p></p><p>In an AD&D1 game (I was not the DM, I was a Player), a Player referred to a special magic item the BBEG had as a "gimme" power.</p><p></p><p>This sense of "empowerment" to argue comes from having the core rules out in the open so the Players can know them?</p><p></p><p>We had plenty of rules arguments in my previous-edition games. Plenty. Hell, I was sometimes the one doing starting the argument, as a Player.</p><p></p><p>(I would point out that I have very few rules arguments in my current-edition game, but I think that is more a matter of playing with older, more mature gamers now days compared to the previous days.)</p><p></p><p>I'm really just not seeing this "DM power" thing. Some players in the "old days" played adventures basically with no one as DM. I know some people who DMed for their own PCs. They could do this because they or all of them knew the rules (and the rule books even supported this concept with the random dungeon charts in the DMG). Shouldn't these two options have been completely impossible if there was a difference in Player vs. DM "power"?</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 3791119, member: 3854"] Do DMs not have this ability? I've created new stuff (monsters, spells, etc.) for every game I've ever run (D&D or other), and I've seen new stuff in every game I've ever played in (D&D or other). The only times I've *ever* heard a complaint about the existence of new stuff for the monsters was, ironically, in two previous-edition games. In a BD&D game (I was the DM), a Player complained about a "Dungeon Level II" monster appearing as a wondering monster on the first level of the dungeon. In an AD&D1 game (I was not the DM, I was a Player), a Player referred to a special magic item the BBEG had as a "gimme" power. This sense of "empowerment" to argue comes from having the core rules out in the open so the Players can know them? We had plenty of rules arguments in my previous-edition games. Plenty. Hell, I was sometimes the one doing starting the argument, as a Player. (I would point out that I have very few rules arguments in my current-edition game, but I think that is more a matter of playing with older, more mature gamers now days compared to the previous days.) I'm really just not seeing this "DM power" thing. Some players in the "old days" played adventures basically with no one as DM. I know some people who DMed for their own PCs. They could do this because they or all of them knew the rules (and the rule books even supported this concept with the random dungeon charts in the DMG). Shouldn't these two options have been completely impossible if there was a difference in Player vs. DM "power"? Quasqueton [/QUOTE]
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