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On taking power away from the DM
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<blockquote data-quote="Glyfair" data-source="post: 3792240" data-attributes="member: 53"><p>I'm not sure what he's specifically referencing. However, I do think it happens less often today. Some of it is gamer culture. Back in the early days of D&D the DM trying to "win" was a lot more common than today, and was even somewhat acceptable. Today we tend to operate with different assumptions. No one knew what a "social contract" was, although I'm sure a few groups had them.</p><p></p><p>Today we realize that the players aren't just there to jump through the DMs hoops. The systems have moved more control and responsibilities to the player's end of the table. They are given more control of their character's systemically, but have an added responsibility to make the game fun. Like most things, just because players have more responsibility doesn't mean they'll take that responsibility and those that don't are the problem.</p><p></p><p>Essentially it's a "jerk DM" issue. However, I found there were more of that sort of DMs when the rules went out of their way to say "whatever the DMs says is right, don't question it." I've heard a lot of them specifically justify their actions with those phrases. Once the paradim softed so that it's acknowledged that the DMs don't have absolute say, some of those DMs became passable (and even good) DMs.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3792240, member: 53"] I'm not sure what he's specifically referencing. However, I do think it happens less often today. Some of it is gamer culture. Back in the early days of D&D the DM trying to "win" was a lot more common than today, and was even somewhat acceptable. Today we tend to operate with different assumptions. No one knew what a "social contract" was, although I'm sure a few groups had them. Today we realize that the players aren't just there to jump through the DMs hoops. The systems have moved more control and responsibilities to the player's end of the table. They are given more control of their character's systemically, but have an added responsibility to make the game fun. Like most things, just because players have more responsibility doesn't mean they'll take that responsibility and those that don't are the problem. Essentially it's a "jerk DM" issue. However, I found there were more of that sort of DMs when the rules went out of their way to say "whatever the DMs says is right, don't question it." I've heard a lot of them specifically justify their actions with those phrases. Once the paradim softed so that it's acknowledged that the DMs don't have absolute say, some of those DMs became passable (and even good) DMs. [/QUOTE]
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