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On taking power away from the DM
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<blockquote data-quote="mcrow" data-source="post: 3794138" data-attributes="member: 29117"><p>despite all of what has been said here, I still say that the bottomline is that the GM has the right to change any rule or judge them any way he/she wants. If you don't like it, as a player, find a new GM. If all the people involved in the game are friends there can't really be all that many rules problems. Most GMs i've know are willing to work with players if they have an issue with any given ruling as long as it takes place outside the gaming session so that it doesn't bog down the game. </p><p></p><p>In the end, if after consulting with GM (out side of the game) you can't come to an acceptable agreement then you should go looking for a new group. No amount of rules will solve this issue. </p><p></p><p>My issue with the current edition of D&D is it has to many rules for things that were just handled on the fly by the GM. When things were handled on the fly the game moved faster and smoother. Now, we have to slow down make a roll (if needed), consult the rules because there are so many of them it take quite a while to know them all.</p></blockquote><p></p>
[QUOTE="mcrow, post: 3794138, member: 29117"] despite all of what has been said here, I still say that the bottomline is that the GM has the right to change any rule or judge them any way he/she wants. If you don't like it, as a player, find a new GM. If all the people involved in the game are friends there can't really be all that many rules problems. Most GMs i've know are willing to work with players if they have an issue with any given ruling as long as it takes place outside the gaming session so that it doesn't bog down the game. In the end, if after consulting with GM (out side of the game) you can't come to an acceptable agreement then you should go looking for a new group. No amount of rules will solve this issue. My issue with the current edition of D&D is it has to many rules for things that were just handled on the fly by the GM. When things were handled on the fly the game moved faster and smoother. Now, we have to slow down make a roll (if needed), consult the rules because there are so many of them it take quite a while to know them all. [/QUOTE]
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