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On taking power away from the DM
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<blockquote data-quote="Zogmo" data-source="post: 3795039" data-attributes="member: 17682"><p>Here is the difference in your game and mine. </p><p></p><p>I have promised my players a really fun time. </p><p></p><p>I run my BBEG's as if they had all the smarts and resources that the players have and that's why he's in charge of this particular dungeon or whatever. </p><p></p><p>If my players finished off the BBEG like you said they would be sure that it was just a lackey or a decoy and keep looking for the real BBEG because they have learned that when I DM that has never happened. </p><p></p><p>If the party got into trouble and started dying they would retreat and come back better prepared another day with even more excitement and vengeance in their hearts when they meet again. Sometimes the BBEG has moved on by the time they get back and they are even more determined to hunt him down, thus beginning a new story arc perhaps.</p><p></p><p>The BBEG expects a confrontation and has all kinds of protections on and around him. The players prepared and so did he with trapped floors, walls and statues along with a good dose of illusions and magic dispelling devices and possibly at some point reinforcements. Not all of it has to be there and used but it's at his disposal.</p><p></p><p>They expect to have harrowing adventures with lots of danger and mysteries. They expect me to play smart and have learned that to have the most fun they need to play smart too. </p><p></p><p>I do let the dice fall as they may but I have prepared for TPK's and the PC's rolling massive crits and lucky rolls. I have things in reserve that are implemented as needed to make sure it was an excellent encounter or adventure.</p></blockquote><p></p>
[QUOTE="Zogmo, post: 3795039, member: 17682"] Here is the difference in your game and mine. I have promised my players a really fun time. I run my BBEG's as if they had all the smarts and resources that the players have and that's why he's in charge of this particular dungeon or whatever. If my players finished off the BBEG like you said they would be sure that it was just a lackey or a decoy and keep looking for the real BBEG because they have learned that when I DM that has never happened. If the party got into trouble and started dying they would retreat and come back better prepared another day with even more excitement and vengeance in their hearts when they meet again. Sometimes the BBEG has moved on by the time they get back and they are even more determined to hunt him down, thus beginning a new story arc perhaps. The BBEG expects a confrontation and has all kinds of protections on and around him. The players prepared and so did he with trapped floors, walls and statues along with a good dose of illusions and magic dispelling devices and possibly at some point reinforcements. Not all of it has to be there and used but it's at his disposal. They expect to have harrowing adventures with lots of danger and mysteries. They expect me to play smart and have learned that to have the most fun they need to play smart too. I do let the dice fall as they may but I have prepared for TPK's and the PC's rolling massive crits and lucky rolls. I have things in reserve that are implemented as needed to make sure it was an excellent encounter or adventure. [/QUOTE]
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