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On taking power away from the DM
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<blockquote data-quote="Lord Zardoz" data-source="post: 3796200" data-attributes="member: 704"><p>I never said that you did not promise your players a fun time. I suspect your game is even "Effing Awesome". The example was meant to be canonnical and hypothetical.</p><p></p><p>For my own game, I also let the dice fall as they may. I also have my own way to deal with inappropriate TPK's. Players generally like their characters to survive. I make defeat sting, but as long as I can find reasonable justification for player survival, I go with it. The most extreme example was when the players found themselves in the afterlife and had to cut a deal with an evil god to be returned to life. I like to run a game that is as tactically challenging as I can make it. This means I have a higher risk of TPK, and I recognize that constantly being dead is not exactly fun for my players. Good Dm's will use what works for them and their players.</p><p></p><p>My point was that it is possible to have DM cheating, and that chronic dice fudging is a sign of it. I cannot think of anything more frustrating than a DM that keeps a particular villain or pet NPC alive simply because he thinks it heightens drama, or that the NPC is critical to his Epic Story(TM). It does not matter if it is dice fudging, or the DoomBot ploy (I thought we killed Doctor Doom, what do you mean it was a Doom Bot?), or some other contrivance. Sooner or later, the players will stop being entertained by it.</p><p></p><p>Back to the subject at hand, the Dm has a huge impact on how the game is run. Even without dice fudging, he can determine what types of opponents will attack the players and when. He controlls how much magic gear the players are able to loot. And with Dm Fiat, he decides ultimately which actions are possible. If the Dm puts his own enjoyment ahead of the enjoyment of his players, that will lead to problems. I would say that a good, if broad, definition of Dm Cheating is any action by the Dm with nullifies the attempts of the players to affect the game world despite the player actions being allowed within the rules.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3796200, member: 704"] I never said that you did not promise your players a fun time. I suspect your game is even "Effing Awesome". The example was meant to be canonnical and hypothetical. For my own game, I also let the dice fall as they may. I also have my own way to deal with inappropriate TPK's. Players generally like their characters to survive. I make defeat sting, but as long as I can find reasonable justification for player survival, I go with it. The most extreme example was when the players found themselves in the afterlife and had to cut a deal with an evil god to be returned to life. I like to run a game that is as tactically challenging as I can make it. This means I have a higher risk of TPK, and I recognize that constantly being dead is not exactly fun for my players. Good Dm's will use what works for them and their players. My point was that it is possible to have DM cheating, and that chronic dice fudging is a sign of it. I cannot think of anything more frustrating than a DM that keeps a particular villain or pet NPC alive simply because he thinks it heightens drama, or that the NPC is critical to his Epic Story(TM). It does not matter if it is dice fudging, or the DoomBot ploy (I thought we killed Doctor Doom, what do you mean it was a Doom Bot?), or some other contrivance. Sooner or later, the players will stop being entertained by it. Back to the subject at hand, the Dm has a huge impact on how the game is run. Even without dice fudging, he can determine what types of opponents will attack the players and when. He controlls how much magic gear the players are able to loot. And with Dm Fiat, he decides ultimately which actions are possible. If the Dm puts his own enjoyment ahead of the enjoyment of his players, that will lead to problems. I would say that a good, if broad, definition of Dm Cheating is any action by the Dm with nullifies the attempts of the players to affect the game world despite the player actions being allowed within the rules. END COMMUNICATION [/QUOTE]
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