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On taking power away from the DM
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<blockquote data-quote="Thunderfoot" data-source="post: 3796537" data-attributes="member: 34175"><p>No, its a good point and was one of the reasons the 'newer' model was invented, to keep the 'too far to either' side from happening, but it does tie the hands of the DM on SOME occasions. The challenge has always been not going too far one way or the other, it just seems to me that the scale is tipped entirely in one direction now.</p><p></p><p>Q, as for the fireplace, a 5'x5' area would be the ENTIRE fireplace (unless you are in a giant's quarters or you have some weird idea about architecture. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And you pose some logical points, but, as I said, my example was horrible due to the fact I didn't want to right a novel. But, the SOP method of room reveal was created by 3.XE Search/Spot checks along with their cousins 'take 10' and take 20'. (A good idea that has been grossly overused) Where a party walks into a room and they state that "1 does X, 2 does Y, etc...you know, like normal " which later turns into "We do the SOP room search." (I've seen it happen at far too many tables to say its a quirky occurrence.) Again, my problem with this is far less about 'power' than how it 'cheapens' the game play (for lack of a better term.). My original opinion about 'power' being lost is more about mystery being lost and turning what used to be a game that incorporated more of a storytelling element that included problem solving, puzzles, character interaction and combat into one that is becoming a combat simulation with other stuff tacked on. Its a small gripe to be sure, but that my angle. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 3796537, member: 34175"] No, its a good point and was one of the reasons the 'newer' model was invented, to keep the 'too far to either' side from happening, but it does tie the hands of the DM on SOME occasions. The challenge has always been not going too far one way or the other, it just seems to me that the scale is tipped entirely in one direction now. Q, as for the fireplace, a 5'x5' area would be the ENTIRE fireplace (unless you are in a giant's quarters or you have some weird idea about architecture. :) And you pose some logical points, but, as I said, my example was horrible due to the fact I didn't want to right a novel. But, the SOP method of room reveal was created by 3.XE Search/Spot checks along with their cousins 'take 10' and take 20'. (A good idea that has been grossly overused) Where a party walks into a room and they state that "1 does X, 2 does Y, etc...you know, like normal " which later turns into "We do the SOP room search." (I've seen it happen at far too many tables to say its a quirky occurrence.) Again, my problem with this is far less about 'power' than how it 'cheapens' the game play (for lack of a better term.). My original opinion about 'power' being lost is more about mystery being lost and turning what used to be a game that incorporated more of a storytelling element that included problem solving, puzzles, character interaction and combat into one that is becoming a combat simulation with other stuff tacked on. Its a small gripe to be sure, but that my angle. :) [/QUOTE]
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