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On taking power away from the DM
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<blockquote data-quote="DragonLancer" data-source="post: 3798646" data-attributes="member: 11868"><p>LostSoul has it absolutely right. I'm not saying that the situation I spoke of is right for everyone and if I had a party of players who went for the first turn kill that would be a different situation entirely.</p><p></p><p>I'll give you an example of my player group. About 4 years ago I was DMing a campaign (our first under 3.5 IIRC) and we had a new player join us. He was a friend of everyone anyway so it wasn't like a stranger joining the table. He turned out to a dedicated powergamer once he had read the rules (I'm not putting down powergaming here, just making a point).</p><p>In the final scenario of that campaign, the party had tracked down the BBEG - a big nasty dragon in this case - and through his powergaming killed the dragon in one hit. I didn't fudge it, because like youself it better to let the dice roll where they may. Everyone else around the table (4 other players) got quite annoyed and quite rightly so informed said player that he had ruined the end of the campaign and wasted the last year of playing.</p><p></p><p>The point here is, at least as far as my group is concerned, that major encounters should be challenging life or death struggles. They want edge of the seat battles. Killing off the final baddie first turn is an anticlimax and thats not a good ending.</p><p></p><p>YMMV but every group is different and I know what my group would prefer.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 3798646, member: 11868"] LostSoul has it absolutely right. I'm not saying that the situation I spoke of is right for everyone and if I had a party of players who went for the first turn kill that would be a different situation entirely. I'll give you an example of my player group. About 4 years ago I was DMing a campaign (our first under 3.5 IIRC) and we had a new player join us. He was a friend of everyone anyway so it wasn't like a stranger joining the table. He turned out to a dedicated powergamer once he had read the rules (I'm not putting down powergaming here, just making a point). In the final scenario of that campaign, the party had tracked down the BBEG - a big nasty dragon in this case - and through his powergaming killed the dragon in one hit. I didn't fudge it, because like youself it better to let the dice roll where they may. Everyone else around the table (4 other players) got quite annoyed and quite rightly so informed said player that he had ruined the end of the campaign and wasted the last year of playing. The point here is, at least as far as my group is concerned, that major encounters should be challenging life or death struggles. They want edge of the seat battles. Killing off the final baddie first turn is an anticlimax and thats not a good ending. YMMV but every group is different and I know what my group would prefer. [/QUOTE]
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