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General Tabletop Discussion
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On the Differences Between 1e and 2e (Not all AD&D Is the Same)
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<blockquote data-quote="Lanefan" data-source="post: 7535673" data-attributes="member: 29398"><p>Agreed up to here, though I'll say the impetus to centralize and focus on metaplot came from more than just DL and the FR books. Fantasy novels in general were everywhere in the '80s and, naturally, many DMs thought "hey, I can dream up a plot like that and run it". Widely varying degrees of success followed, but the game designers took note of the trend.</p><p></p><p>Not sure this was as much a thing in early 2e as it was in mid-late 2e; and not in all circles in any case.</p><p></p><p>This was always in place. The only difference between 1e and 2e is that in 1e the DM is encouraged to change things to make the game better (which takes in the story/fun element) and-or more suited to his-her tastes ("make the game your own") where in 2e the changes are encouraged to make changes for the sake of story/fun without as much reference to the DM's own tastes.</p><p></p><p></p><p>Admonishments for metagaming were front-and-centre in 1e as well - remember that in 1e the DMG and MM were supposed to be off-limits to non-DMs. That 2e maintained the anti-metagaming stance is to its credit.</p><p></p><p>It's also very possible to neutrally referee a big-plot big-setting campaign provided one is willing to be flexible as DM in how the story is approached and-or revealed.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7535673, member: 29398"] Agreed up to here, though I'll say the impetus to centralize and focus on metaplot came from more than just DL and the FR books. Fantasy novels in general were everywhere in the '80s and, naturally, many DMs thought "hey, I can dream up a plot like that and run it". Widely varying degrees of success followed, but the game designers took note of the trend. Not sure this was as much a thing in early 2e as it was in mid-late 2e; and not in all circles in any case. This was always in place. The only difference between 1e and 2e is that in 1e the DM is encouraged to change things to make the game better (which takes in the story/fun element) and-or more suited to his-her tastes ("make the game your own") where in 2e the changes are encouraged to make changes for the sake of story/fun without as much reference to the DM's own tastes. Admonishments for metagaming were front-and-centre in 1e as well - remember that in 1e the DMG and MM were supposed to be off-limits to non-DMs. That 2e maintained the anti-metagaming stance is to its credit. It's also very possible to neutrally referee a big-plot big-setting campaign provided one is willing to be flexible as DM in how the story is approached and-or revealed. [/QUOTE]
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On the Differences Between 1e and 2e (Not all AD&D Is the Same)
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