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<blockquote data-quote="5ekyu" data-source="post: 7522505" data-attributes="member: 6919838"><p>I think the error is in trying to estimate value divorced from challenge when you are looking at a choice.</p><p></p><p>Against a beast/monstrosity like say a bear or a troll, getting one guy close and dodging can be great. It's not a very bright enemy and it's not very versatile - so if the guy hit it early to draw its ire then starts dodging that's a lot of attacks made at disad. </p><p></p><p>Even if it decides to move after others you get your AO.</p><p></p><p>Even if it keeps doing that you get to spread out its damage round by round as it shifts away from dodgers - taking AO.</p><p></p><p>You would not want to use it in situations where a wide variety of attack types was an issue - until some had been taken out.</p><p></p><p>Value of any single option among many is always going to be so highly circumstantial that broad "generic assessments" will tend to miss the mark.</p><p></p><p>It's better IMO to not ask "how good/bad is dodge" but rather "when is dodge good/bad*?</p><p></p><p>That said, at 50% hit chance, disadvantage drops that to 25%, the equivalent of +5. More to the point, it drops the odds of a crit to 1 in 400 and the odds of hitting with claw-claw-bite triple crown from 1 in 8 to 1 in 64 so you are really slamming the odds of the high end outputs wsy down - which may be critical if the chance of "one shot" is present.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7522505, member: 6919838"] I think the error is in trying to estimate value divorced from challenge when you are looking at a choice. Against a beast/monstrosity like say a bear or a troll, getting one guy close and dodging can be great. It's not a very bright enemy and it's not very versatile - so if the guy hit it early to draw its ire then starts dodging that's a lot of attacks made at disad. Even if it decides to move after others you get your AO. Even if it keeps doing that you get to spread out its damage round by round as it shifts away from dodgers - taking AO. You would not want to use it in situations where a wide variety of attack types was an issue - until some had been taken out. Value of any single option among many is always going to be so highly circumstantial that broad "generic assessments" will tend to miss the mark. It's better IMO to not ask "how good/bad is dodge" but rather "when is dodge good/bad*? That said, at 50% hit chance, disadvantage drops that to 25%, the equivalent of +5. More to the point, it drops the odds of a crit to 1 in 400 and the odds of hitting with claw-claw-bite triple crown from 1 in 8 to 1 in 64 so you are really slamming the odds of the high end outputs wsy down - which may be critical if the chance of "one shot" is present. [/QUOTE]
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