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On the Dodge Action
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<blockquote data-quote="Dessert Nomad" data-source="post: 7522689" data-attributes="member: 6976536"><p>I posted these in the other threa:</p><p></p><p>Dodge can be a more attractive option than disengage - if you disengage you avoid AOOs but are hit normally next round, if you dodge then move away you take any AOOs at disadvantage, but also give enemies disadvantage through your next turn. If you think enemies might follow you or hit you at range, dodge can be your better option.</p><p></p><p>Dodge is also great if you're just maintaining spells. The most nasty, fairly low-level version of this is a 5th level cleric wearing splint and shield who casts spiritual weapon, guardian spirits, and wades into the enemy while dodging. Every round doing 3d8 (save half) to everyone within 15', plus d8+3 to one target on attack, and AC 19 (21 with shield of faith) plus disadvantage on enemy rolls for defense is pretty scary</p><p></p><p>People like to think of all of the PCs as roughly equal. But in my experience in AL games, it's not uncommon to have a mix of fresh-faced level 1s and level 3-4 characters who are much, much stronger. If you're a level 1, aren't very tanky, and aren't doing something exceptional, a lot of times your best option is to plink away at long range with a cantrip or ranged weapon, then dodge if something comes into melee with you. If the enemies aren't trivial to the higher level guys, they probably one-shot you.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7522689, member: 6976536"] I posted these in the other threa: Dodge can be a more attractive option than disengage - if you disengage you avoid AOOs but are hit normally next round, if you dodge then move away you take any AOOs at disadvantage, but also give enemies disadvantage through your next turn. If you think enemies might follow you or hit you at range, dodge can be your better option. Dodge is also great if you're just maintaining spells. The most nasty, fairly low-level version of this is a 5th level cleric wearing splint and shield who casts spiritual weapon, guardian spirits, and wades into the enemy while dodging. Every round doing 3d8 (save half) to everyone within 15', plus d8+3 to one target on attack, and AC 19 (21 with shield of faith) plus disadvantage on enemy rolls for defense is pretty scary People like to think of all of the PCs as roughly equal. But in my experience in AL games, it's not uncommon to have a mix of fresh-faced level 1s and level 3-4 characters who are much, much stronger. If you're a level 1, aren't very tanky, and aren't doing something exceptional, a lot of times your best option is to plink away at long range with a cantrip or ranged weapon, then dodge if something comes into melee with you. If the enemies aren't trivial to the higher level guys, they probably one-shot you. [/QUOTE]
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