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General Tabletop Discussion
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On the Evolution of Fantasy and D&D
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8605403" data-attributes="member: 7023887"><p>I want to add something to this that I haven't seen mentioned elsewhere; 5e's approach to adventures is changing right now. For a long time, D&D 5e only had big adventure paths meant to span an entire campaign (Tyranny of Dragons, Curse of Strahd, Princes of the Apocalypse, Storm King's Thunder, Out of the Abyss). Early D&D adventures were mostly just short modules that you could mix-and-match to add to your campaign. 5e didn't really have these until when Tales from the Yawning Portal was released in 2017, reprinting a lot of classic adventures from older editions of D&D (unless you count the Lost Mines of Phandelver). </p><p></p><p>But since Tales from the Yawning Portal we've gotten Ghosts of Saltmarsh (another classic adventure anthology book), Candlekeep Mysteries, and now Journeys Beyond the Radiant Citadel. While they're not "modules" (because they're all printed in the same book instead of smaller pamphlets that can be bought individually), they are similar in being smaller adventures that can be inserted into an ongoing D&D campaign. So while D&D 5e is transitioning away from some older trends, it is also embracing some of them more than it did at its start. </p><p></p><p>(Not to mention the fact that we literally only had the Forgotten Realms as an official supported setting for the longest time, and we're now getting more and more reprinted older settings. Or that a lot of older monsters keep reappearing in new monster books like Mordenkainen's and Fizbans. Or how they're bringing back the D&D Multiverse.)</p><p></p><p>tl;dr - While 5e is definitely transitioning away from some older trends/themes/content (even ones that it focused on more towards the start of the edition), it is also transitioning towards some older ones.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8605403, member: 7023887"] I want to add something to this that I haven't seen mentioned elsewhere; 5e's approach to adventures is changing right now. For a long time, D&D 5e only had big adventure paths meant to span an entire campaign (Tyranny of Dragons, Curse of Strahd, Princes of the Apocalypse, Storm King's Thunder, Out of the Abyss). Early D&D adventures were mostly just short modules that you could mix-and-match to add to your campaign. 5e didn't really have these until when Tales from the Yawning Portal was released in 2017, reprinting a lot of classic adventures from older editions of D&D (unless you count the Lost Mines of Phandelver). But since Tales from the Yawning Portal we've gotten Ghosts of Saltmarsh (another classic adventure anthology book), Candlekeep Mysteries, and now Journeys Beyond the Radiant Citadel. While they're not "modules" (because they're all printed in the same book instead of smaller pamphlets that can be bought individually), they are similar in being smaller adventures that can be inserted into an ongoing D&D campaign. So while D&D 5e is transitioning away from some older trends, it is also embracing some of them more than it did at its start. (Not to mention the fact that we literally only had the Forgotten Realms as an official supported setting for the longest time, and we're now getting more and more reprinted older settings. Or that a lot of older monsters keep reappearing in new monster books like Mordenkainen's and Fizbans. Or how they're bringing back the D&D Multiverse.) tl;dr - While 5e is definitely transitioning away from some older trends/themes/content (even ones that it focused on more towards the start of the edition), it is also transitioning towards some older ones. [/QUOTE]
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