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General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="Jeff Carlsen" data-source="post: 6452234" data-attributes="member: 61749"><p>Shorter overall rests make everyone more powerful, and longer ones make everyone weaker, that's definitely true. The increased frequency of high level spells is particularly problematic, which is why they've mentioned a specific limit. What changes the balance of power between classes that favor long or short rests is the ratio between the two.</p><p></p><p>If the default is two hour long short rests per eight hour long rest, then so long at the group only takes two five minute short rests per hour long rest, the classes recover resources at the same rate. As such, you are somewhat correct. The longer rest rules favor classes that depend on short rests, as well as the reverse.</p><p></p><p>Though that's assuming that the party will expend resources between every rest. The longer rest rules are fitting for campaigns where encounters don't happen multiple times a day, every day. You may only expend resources one or twice per week. If this is the case, these rules actual make the classes more balanced than the default.</p><p></p><p>I will concede that this information should be provided alongside the rules. But, as I mentioned before, I haven't seen the final book yet, so can't give criticism.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 6452234, member: 61749"] Shorter overall rests make everyone more powerful, and longer ones make everyone weaker, that's definitely true. The increased frequency of high level spells is particularly problematic, which is why they've mentioned a specific limit. What changes the balance of power between classes that favor long or short rests is the ratio between the two. If the default is two hour long short rests per eight hour long rest, then so long at the group only takes two five minute short rests per hour long rest, the classes recover resources at the same rate. As such, you are somewhat correct. The longer rest rules favor classes that depend on short rests, as well as the reverse. Though that's assuming that the party will expend resources between every rest. The longer rest rules are fitting for campaigns where encounters don't happen multiple times a day, every day. You may only expend resources one or twice per week. If this is the case, these rules actual make the classes more balanced than the default. I will concede that this information should be provided alongside the rules. But, as I mentioned before, I haven't seen the final book yet, so can't give criticism. [/QUOTE]
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On the healing options in the 5e DMG
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