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General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="mouselim" data-source="post: 6455416" data-attributes="member: 6687986"><p>I totally agree with Robgrub and Sailor Moon - each character has a definitive or primary role to play. The fighter is a...well...fighter - he rolls up his sleeves and get into the fight - is this boring and stereotyping a class?</p><p></p><p>The rogue is a stealth and utility class - he sneaks about, hangs in the back shooting or backstabbing and is the first person called up to open doors or locks. When there is a trap, all eyes rolled towards the rogue - is this boring and stereotyping a class?</p><p></p><p>The wizard is a man of arcane ability. He also hangs back from close fighting and either shoots off spells or when the spells ran out, he relies on slings, light crossbow and now (which I personally hate), at-will cantrips. is this boring and stereotyping a class? All eyes will look at him when there is a puzzle or an arcane trap - is this boring and stereotyping a class?</p><p></p><p>So, why this thinking that a cleric doesn't welcome the healing role? He is a priest for goodness sake. He seeks to further the ends of his deity. To win more converts and glorify the powers and good-will of his patron.</p><p></p><p>All adventures will have combats, traps, puzzles and difficult situations. All classes have its (primary) roles to fulfil. </p><p></p><p>(PS: I shudder to think one day that our doctors said, "I don't want to heal...that's stereotyping and boring"...or in the midst of combat, when our soldiers are injured, our medics fold up their hands and shake their heads saying, "I don't want to heal...")</p><p></p><p>As for re-defining the short/long rest timeline to set a more gritty game, which is what the DMG did, is poorly done. It is so clear to any readers that what WoTC is trying to do - pander to the feel and need of gamers in all D&D versions (including 4e). That's just like trying to be Jack-of-All-Trades but Master-of-None. A pity really. Although I'll still proceed to play 5e but it does mar the experience when I have to house-rule this and several other aspects of the game rules (e.g. at-will cantrips).</p></blockquote><p></p>
[QUOTE="mouselim, post: 6455416, member: 6687986"] I totally agree with Robgrub and Sailor Moon - each character has a definitive or primary role to play. The fighter is a...well...fighter - he rolls up his sleeves and get into the fight - is this boring and stereotyping a class? The rogue is a stealth and utility class - he sneaks about, hangs in the back shooting or backstabbing and is the first person called up to open doors or locks. When there is a trap, all eyes rolled towards the rogue - is this boring and stereotyping a class? The wizard is a man of arcane ability. He also hangs back from close fighting and either shoots off spells or when the spells ran out, he relies on slings, light crossbow and now (which I personally hate), at-will cantrips. is this boring and stereotyping a class? All eyes will look at him when there is a puzzle or an arcane trap - is this boring and stereotyping a class? So, why this thinking that a cleric doesn't welcome the healing role? He is a priest for goodness sake. He seeks to further the ends of his deity. To win more converts and glorify the powers and good-will of his patron. All adventures will have combats, traps, puzzles and difficult situations. All classes have its (primary) roles to fulfil. (PS: I shudder to think one day that our doctors said, "I don't want to heal...that's stereotyping and boring"...or in the midst of combat, when our soldiers are injured, our medics fold up their hands and shake their heads saying, "I don't want to heal...") As for re-defining the short/long rest timeline to set a more gritty game, which is what the DMG did, is poorly done. It is so clear to any readers that what WoTC is trying to do - pander to the feel and need of gamers in all D&D versions (including 4e). That's just like trying to be Jack-of-All-Trades but Master-of-None. A pity really. Although I'll still proceed to play 5e but it does mar the experience when I have to house-rule this and several other aspects of the game rules (e.g. at-will cantrips). [/QUOTE]
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On the healing options in the 5e DMG
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