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General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="GMforPowergamers" data-source="post: 6455594" data-attributes="member: 67338"><p>I will admit that I have never seen in 20 years a fighter who doesn't want to fight... I have seen ones who suck at it though. INfact one and only complaint I am used to seeing is "Why is it my fighter is the worst in the group at dealing with monsters?" </p><p></p><p></p><p>sometimes yes... see some rogue s are stealth/traps/locks guys... but not all of them. Some are swashbuckler warriros that look at you funny and say "I don't do traps" and some are Face men who are all about being social and interactive and say "Fight? that might mess up my cloths"</p><p></p><p> wizards are a great example... you bring up that you hate at will cantrips, so I bet you used to prep non combat spells (a great choice) but you can fill just about any role with the right selections of spells... heck 4 specility wizards could be a group.</p><p></p><p></p><p></p><p>so you think that further the ends of his deity. To win more converts and glorify the powers and good-will of his patron has to equal healing? what if your god is a god of war, or god of knowledge, or god of death?</p><p></p><p> an adventure we ran last year was trying to stop a war between 2 good aligned countries, we had 0 traps, 1 combat, and the closest thing to a puzzle was trying to figure out who was the one who was trying to force the war... it lasted 5 game sessions... so no not all adventures...</p><p></p><p>back when I first tried pathfinder we had a (very boreing) game where we went through a dungeon that was supposed to have summoning traps in every room, the problem being of the 6 players only 1 could disarm them...and he did at every turn. so no combats and no puzzles... oh and since he was skill focus (wait is that the game that changed to skill emphasis?) and a high dex and magic thevies tools at no point did he have to roll above a 10, and some times auto succeeded so no difficult situations at all.</p><p></p><p>back in 3.5 I made a magic item thief, I was a sorcerer/rogue/arcane trickster... from the day I hit arcane trickster 1 we never saw a trap... just bigger and bigger combats. I had maxed out cha skills to, but the DM didn't belive in "Roll playing over role playing" so we had to talk it out with out skills, and some how his girlfriend playing the 8 cha 10 wis 11 int half orc barbarian/frenzy bezerker was much better then me at it... </p><p></p><p>so no not all adventures...</p><p> that is the worst straw man ever...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6455594, member: 67338"] I will admit that I have never seen in 20 years a fighter who doesn't want to fight... I have seen ones who suck at it though. INfact one and only complaint I am used to seeing is "Why is it my fighter is the worst in the group at dealing with monsters?" sometimes yes... see some rogue s are stealth/traps/locks guys... but not all of them. Some are swashbuckler warriros that look at you funny and say "I don't do traps" and some are Face men who are all about being social and interactive and say "Fight? that might mess up my cloths" wizards are a great example... you bring up that you hate at will cantrips, so I bet you used to prep non combat spells (a great choice) but you can fill just about any role with the right selections of spells... heck 4 specility wizards could be a group. so you think that further the ends of his deity. To win more converts and glorify the powers and good-will of his patron has to equal healing? what if your god is a god of war, or god of knowledge, or god of death? an adventure we ran last year was trying to stop a war between 2 good aligned countries, we had 0 traps, 1 combat, and the closest thing to a puzzle was trying to figure out who was the one who was trying to force the war... it lasted 5 game sessions... so no not all adventures... back when I first tried pathfinder we had a (very boreing) game where we went through a dungeon that was supposed to have summoning traps in every room, the problem being of the 6 players only 1 could disarm them...and he did at every turn. so no combats and no puzzles... oh and since he was skill focus (wait is that the game that changed to skill emphasis?) and a high dex and magic thevies tools at no point did he have to roll above a 10, and some times auto succeeded so no difficult situations at all. back in 3.5 I made a magic item thief, I was a sorcerer/rogue/arcane trickster... from the day I hit arcane trickster 1 we never saw a trap... just bigger and bigger combats. I had maxed out cha skills to, but the DM didn't belive in "Roll playing over role playing" so we had to talk it out with out skills, and some how his girlfriend playing the 8 cha 10 wis 11 int half orc barbarian/frenzy bezerker was much better then me at it... so no not all adventures... that is the worst straw man ever... [/QUOTE]
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