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General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="Uchawi" data-source="post: 6458215" data-attributes="member: 6775000"><p>I tend to focus on can the mechanic fit a specific story, whether it is a book, RPG, movie, etc. In that sense healing, or any other mechanic has to be malleable, and that is where things like power sources from 4E come into play. You can have a wide range of abilities that heal (without explaining the source) So a cleric can change the source to martial healing, or a warlord to magical healing. If you separate that baggage from the ability text or fluff, you can then concentrate on any character surviving whether there is magic or no magic. Another way of viewing it, is how to establish healing for a non-magical world in reference to healing, and build up.</p></blockquote><p></p>
[QUOTE="Uchawi, post: 6458215, member: 6775000"] I tend to focus on can the mechanic fit a specific story, whether it is a book, RPG, movie, etc. In that sense healing, or any other mechanic has to be malleable, and that is where things like power sources from 4E come into play. You can have a wide range of abilities that heal (without explaining the source) So a cleric can change the source to martial healing, or a warlord to magical healing. If you separate that baggage from the ability text or fluff, you can then concentrate on any character surviving whether there is magic or no magic. Another way of viewing it, is how to establish healing for a non-magical world in reference to healing, and build up. [/QUOTE]
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On the healing options in the 5e DMG
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