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*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="D'karr" data-source="post: 6458501" data-attributes="member: 336"><p>Ok, I'm just not seeing the relevance within the context of what you have explained up to now. It looks to me like you are speaking of some hypothetical game that doesn't currently exist, and from there drawing some theorycraft conclusions of its design that are currently eluding me.</p><p></p><p></p><p></p><p>I'm just not sure what you are trying to get at. I'm not trying to be pedantic, or obtuse so please don't take offense. I'm just not understanding the context that you are using for comparison of this hypothetical design.</p><p></p><p>In your post you started the conversation talking about 4e. Then in a separate post brought up the option of a TPK not being a possibility. Then mentioned a hypothetical game in which there is no in-combat healing in which attrition has already happened to the PC side. </p><p>On this hypothetical somehow the designer, not the DM, doesn't want the possibility of a TPK, and has designed some kind of "reset" mechanism that doesn't allow the PC side to lose by having them overcome the obstacle, but it is not earned. And if that mechanism is in place it should be on the opposition side also.</p><p></p><p>Honestly I'm not sure what this game you are talking about is. If it does exist would you please tell us what it is because I'm not getting the frame of reference in this at all.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6458501, member: 336"] Ok, I'm just not seeing the relevance within the context of what you have explained up to now. It looks to me like you are speaking of some hypothetical game that doesn't currently exist, and from there drawing some theorycraft conclusions of its design that are currently eluding me. I'm just not sure what you are trying to get at. I'm not trying to be pedantic, or obtuse so please don't take offense. I'm just not understanding the context that you are using for comparison of this hypothetical design. In your post you started the conversation talking about 4e. Then in a separate post brought up the option of a TPK not being a possibility. Then mentioned a hypothetical game in which there is no in-combat healing in which attrition has already happened to the PC side. On this hypothetical somehow the designer, not the DM, doesn't want the possibility of a TPK, and has designed some kind of "reset" mechanism that doesn't allow the PC side to lose by having them overcome the obstacle, but it is not earned. And if that mechanism is in place it should be on the opposition side also. Honestly I'm not sure what this game you are talking about is. If it does exist would you please tell us what it is because I'm not getting the frame of reference in this at all. [/QUOTE]
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On the healing options in the 5e DMG
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