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General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="Gimul" data-source="post: 6460045" data-attributes="member: 6778088"><p>Thank you for, finally, re-defining the premise to eliminate social dependantcy.</p><p></p><p>The base rules support healer-less healing (through rests, potions and DM throttling of the encounter pace).</p><p></p><p>The published adventures less so, although this is to be expected as the majority of published adventures tend to railroad at a set (standard) encounter pace. They also tend to have certain plot points that must be achieved in order to continue; and often assume (are tuned for) a relatively standard party composition (role wise).</p><p></p><p>Three obvious ways for a DM to tune such publications for a healer-less party are to modify the adventure (parts that railroad the party into tank and spank style encounters; parts that don't advance the story but sap resources; parts that only allow for brute force resolution), increase the availability of potions/item based healing, or re-tune specific encounters.</p><p></p><p>I would mostly do nothing (maybe skip some of the filler), and let the party’s tactics play themselves out.</p></blockquote><p></p>
[QUOTE="Gimul, post: 6460045, member: 6778088"] Thank you for, finally, re-defining the premise to eliminate social dependantcy. The base rules support healer-less healing (through rests, potions and DM throttling of the encounter pace). The published adventures less so, although this is to be expected as the majority of published adventures tend to railroad at a set (standard) encounter pace. They also tend to have certain plot points that must be achieved in order to continue; and often assume (are tuned for) a relatively standard party composition (role wise). Three obvious ways for a DM to tune such publications for a healer-less party are to modify the adventure (parts that railroad the party into tank and spank style encounters; parts that don't advance the story but sap resources; parts that only allow for brute force resolution), increase the availability of potions/item based healing, or re-tune specific encounters. I would mostly do nothing (maybe skip some of the filler), and let the party’s tactics play themselves out. [/QUOTE]
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On the healing options in the 5e DMG
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