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General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="CapnZapp" data-source="post: 6461061" data-attributes="member: 12731"><p>No, this is the actual question I am asking!</p><p></p><p>Except for one thing: </p><p></p><p>Since this would be an optional rule for groups who don't want to play healers, <strong>there is absolutely no requirement</strong> that a healer must remain as useful and fun as in a standard game.</p><p></p><p>Quite the opposite, in fact. The entire premise is that what makes healers "fun and useful" is that they're obligatory, and it is specifically this I want to get rid of. </p><p></p><p>So:</p><p></p><p>1) If you find it fun to play a healer, play a standard game where they are useful to the point of being mandatory. The "mandatoriness" isn't a problem if you already want to play one, after all. Please feel free to not post this, however.</p><p></p><p>2) If you already view healers as non-essential, then you don't have the problem I have. Simply play with or without one, according to your preferences. Again, your post isn't required. Thank you.</p><p></p><p>3) If you do feel a healer is required, but don't see this as a problem, good for you. Nothing to see here... and thank you for not telling me this.</p><p></p><p>but </p><p></p><p>4) If you agree the healing power of a character shouldering the healer role is a must, and you're interested in exploring ways to tweak the game so a healer isn't needed in order to provide this healing, then I'm interested in hearing your thoughts! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That is, the actual healing needs to remain available to the characters. But no single character should feel compelled to take more than his or her share of "healing actions".</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6461061, member: 12731"] No, this is the actual question I am asking! Except for one thing: Since this would be an optional rule for groups who don't want to play healers, [B]there is absolutely no requirement[/B] that a healer must remain as useful and fun as in a standard game. Quite the opposite, in fact. The entire premise is that what makes healers "fun and useful" is that they're obligatory, and it is specifically this I want to get rid of. So: 1) If you find it fun to play a healer, play a standard game where they are useful to the point of being mandatory. The "mandatoriness" isn't a problem if you already want to play one, after all. Please feel free to not post this, however. 2) If you already view healers as non-essential, then you don't have the problem I have. Simply play with or without one, according to your preferences. Again, your post isn't required. Thank you. 3) If you do feel a healer is required, but don't see this as a problem, good for you. Nothing to see here... and thank you for not telling me this. but 4) If you agree the healing power of a character shouldering the healer role is a must, and you're interested in exploring ways to tweak the game so a healer isn't needed in order to provide this healing, then I'm interested in hearing your thoughts! :) That is, the actual healing needs to remain available to the characters. But no single character should feel compelled to take more than his or her share of "healing actions". [/QUOTE]
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On the healing options in the 5e DMG
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