Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6463091" data-attributes="member: 22779"><p>Oh, I'll totally agree that healing in combat in 3e was a thing. I think I've said as much earlier. In 3e, healing in combat was pretty much a given, and you didn't even need fireballs to do it. When creatures are generally capable of doing about 10*CR per round in damage, and most PC's are not getting 10 hp/level, it was either heal in combat or lose PC's. Which meant that cleric players started getting pressured, pretty heavily, to give up their action to keep the other characters in the fight.</p><p></p><p>If you like that sort of thing, great. I do, so, it never bothered me too much. But, I can totally see why someone wouldn't want to do that. Especially considering how long it could take to resolve rounds in 3e. I've seen 20 minute rounds in 3e and 10 minute rounds were not uncommon. If I'm only going to act three times in an hour, spending two of those actions healing the fighter could be seen as pretty darn boring.</p><p></p><p>Thus, the 4e cleric was born - you could still heal, but, you didn't have to have that be the only thing you did, and, by and large, individual rounds are much faster in 4e than in 3e. The combats might take longer, because you're playing out eight to ten rounds instead of three or four, but, you did get to do stuff a lot more often in 4e. Particularly with classes like the Warlord or the Cleric which had a lot of off turn reactions (which, unfortunately, probably slowed the game down even more - they really overdid that kind of thing with some of the later classes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ). </p><p></p><p>And, sure, fighters were out damaging clerics in AD&D. By a fair bit. I did say that clerics were second best. There's a pretty big jump between second and first, mostly due to percentile strength and multiple attacks. To balance that out, clerics got some absolutely devastating spells - Hold Person, a second level Save or Die (at -4 if you only targeted one person), Know Alignment (brutal for resolving any sort of mystery), Blindness (the reverse of Cure Blindness) was permanent, Spiritual Hammer is also nasty. All perfectly core, open to clerics right out of the box.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6463091, member: 22779"] Oh, I'll totally agree that healing in combat in 3e was a thing. I think I've said as much earlier. In 3e, healing in combat was pretty much a given, and you didn't even need fireballs to do it. When creatures are generally capable of doing about 10*CR per round in damage, and most PC's are not getting 10 hp/level, it was either heal in combat or lose PC's. Which meant that cleric players started getting pressured, pretty heavily, to give up their action to keep the other characters in the fight. If you like that sort of thing, great. I do, so, it never bothered me too much. But, I can totally see why someone wouldn't want to do that. Especially considering how long it could take to resolve rounds in 3e. I've seen 20 minute rounds in 3e and 10 minute rounds were not uncommon. If I'm only going to act three times in an hour, spending two of those actions healing the fighter could be seen as pretty darn boring. Thus, the 4e cleric was born - you could still heal, but, you didn't have to have that be the only thing you did, and, by and large, individual rounds are much faster in 4e than in 3e. The combats might take longer, because you're playing out eight to ten rounds instead of three or four, but, you did get to do stuff a lot more often in 4e. Particularly with classes like the Warlord or the Cleric which had a lot of off turn reactions (which, unfortunately, probably slowed the game down even more - they really overdid that kind of thing with some of the later classes :( ). And, sure, fighters were out damaging clerics in AD&D. By a fair bit. I did say that clerics were second best. There's a pretty big jump between second and first, mostly due to percentile strength and multiple attacks. To balance that out, clerics got some absolutely devastating spells - Hold Person, a second level Save or Die (at -4 if you only targeted one person), Know Alignment (brutal for resolving any sort of mystery), Blindness (the reverse of Cure Blindness) was permanent, Spiritual Hammer is also nasty. All perfectly core, open to clerics right out of the box. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
Top