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Community
General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="Hussar" data-source="post: 6464287" data-attributes="member: 22779"><p>In 2e, sure, you got bonus spells for wisdom, but, THERE WEREN'T ANY HEALING SPELLS TO CAST. Sorry for the all caps, but, that's the third or fourth time I've had to state that. There simply were not any healing spells at 2nd and 3rd level. You got your cure light wounds, but, until 7th level, you go no other actual direct healing spells. Unless you flat out refused to cast anything, you'd be very hard pressed to make a pure healer in AD&D.</p><p></p><p>As far as feel goes, well, to be honest, that's on you. If you get a "way different" feel from "You get +2 to hit that creature" and "That creature's AC is reduced by 2" then, well, it's going to a pretty uphill battle to help you. Mostly because 4e, unlike earlier editions, had more than just AC defenses. There's a significant mechanical difference in 4e between those two. My warlock almost never attacked AC. Almost always made Will attacks, as he was a Faelock and used mostly mental attacks. So, that particular debuff would not benefit my character at all, although I would still gain HP from the attack. </p><p></p><p>And, note, this was a single example. I think a lazy warlord would fit the bill even better. Commander's Strike means your healer never actually has to make a direct attack. Ever. You actually can stand behind and buff and heal. Done and done. </p><p></p><p>To be fair, it's pretty hard to make such a laser beam focused character in 4e than in 3e. It was easier to make a "pure" healer in 3e, I'll certainly grant that. But, not impossible in 4e.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6464287, member: 22779"] In 2e, sure, you got bonus spells for wisdom, but, THERE WEREN'T ANY HEALING SPELLS TO CAST. Sorry for the all caps, but, that's the third or fourth time I've had to state that. There simply were not any healing spells at 2nd and 3rd level. You got your cure light wounds, but, until 7th level, you go no other actual direct healing spells. Unless you flat out refused to cast anything, you'd be very hard pressed to make a pure healer in AD&D. As far as feel goes, well, to be honest, that's on you. If you get a "way different" feel from "You get +2 to hit that creature" and "That creature's AC is reduced by 2" then, well, it's going to a pretty uphill battle to help you. Mostly because 4e, unlike earlier editions, had more than just AC defenses. There's a significant mechanical difference in 4e between those two. My warlock almost never attacked AC. Almost always made Will attacks, as he was a Faelock and used mostly mental attacks. So, that particular debuff would not benefit my character at all, although I would still gain HP from the attack. And, note, this was a single example. I think a lazy warlord would fit the bill even better. Commander's Strike means your healer never actually has to make a direct attack. Ever. You actually can stand behind and buff and heal. Done and done. To be fair, it's pretty hard to make such a laser beam focused character in 4e than in 3e. It was easier to make a "pure" healer in 3e, I'll certainly grant that. But, not impossible in 4e. [/QUOTE]
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On the healing options in the 5e DMG
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