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Community
General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="Hussar" data-source="post: 6467770" data-attributes="member: 22779"><p>I believe you would be mistaken there. 3e used the Heal skill just like 3.5. I don7t believe there is any difference there. Let me check. According to the 3e SRD:</p><p></p><p></p><p></p><p>So, it's still 3 HP/level/day. So, it would take a little bit longer in 3e, say, probably, about 1 extra day. Our 5th d4 and d6 classes would need three days, rather than 2, to completely heal any wound and would still heal most wounds in 1 day.</p><p></p><p>IOW, no, sorry, you can keep pointing at 4e and 5e, but, that would be wrong. If you wanted slow healing, you have to start with 2e, which also allowed instant non-magical healing, but was limited to (IIRC) a d4 per day, in addition to normal healing rates.</p><p></p><p>Just out of curiosity, how can a fighter regain 55 HP after a short rest in 5e? He's got 5d10 healing doesn't he? Isn't it level/2 for HD? So, the absolute max, in 5e, he could heal after a short rest is 50 HP, and that would be extremely lucky. More likely he'd heal about 25-30 HP after a short rest and not be able to heal any more damage until a long rest. Given that you can simply change the rate at which HP and Hit Dice are recovered, modifying 5e (and 4e for that matter) is extremely simple.</p><p></p><p>I guess my question still remains, how much hand holding do you need? How much do you need the books to directly state that your chosen rate of healing is "good"? Considering that your chosen rate of healing hasn't actually been supported in the rules for about fifteen years or so, I would think that you would have found a work around already.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6467770, member: 22779"] I believe you would be mistaken there. 3e used the Heal skill just like 3.5. I don7t believe there is any difference there. Let me check. According to the 3e SRD: So, it's still 3 HP/level/day. So, it would take a little bit longer in 3e, say, probably, about 1 extra day. Our 5th d4 and d6 classes would need three days, rather than 2, to completely heal any wound and would still heal most wounds in 1 day. IOW, no, sorry, you can keep pointing at 4e and 5e, but, that would be wrong. If you wanted slow healing, you have to start with 2e, which also allowed instant non-magical healing, but was limited to (IIRC) a d4 per day, in addition to normal healing rates. Just out of curiosity, how can a fighter regain 55 HP after a short rest in 5e? He's got 5d10 healing doesn't he? Isn't it level/2 for HD? So, the absolute max, in 5e, he could heal after a short rest is 50 HP, and that would be extremely lucky. More likely he'd heal about 25-30 HP after a short rest and not be able to heal any more damage until a long rest. Given that you can simply change the rate at which HP and Hit Dice are recovered, modifying 5e (and 4e for that matter) is extremely simple. I guess my question still remains, how much hand holding do you need? How much do you need the books to directly state that your chosen rate of healing is "good"? Considering that your chosen rate of healing hasn't actually been supported in the rules for about fifteen years or so, I would think that you would have found a work around already. [/QUOTE]
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On the healing options in the 5e DMG
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