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General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="pemerton" data-source="post: 6468349" data-attributes="member: 42582"><p>"Healing" has two meanings in D&D: the meaning it has in the real world (people - in the case of D&D, imaginary people - recover from their injuries); and its technical meaning (recovery of hit points).</p><p></p><p>The two events don't have to coincide. A fighter having his/her hit points restored to maximum is fully healed in the technical sense (no mor hp to regain). But nothing says that s/he has fully healed in the ordinary English sense - s/he may still have injuries. It's just that they aren't debilitating his/her performance.</p><p></p><p>"Slow natural heaing" is about recovery from injury. "Rapid hit point recovery" is about the technical issue of hit point restoration, especially for PCs. There is no reason why you can't mix the two. My 4e camaign certainly does.</p><p></p><p>I don't see why. For intance, you could say that it takes a week's rest to spend a hit dice (say, 1 week short rest and 1 month long rest). That will give you a hit point recovery rate comparable to AD&D. (In AD&D, 1 month's rest restores all lost hit points.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6468349, member: 42582"] "Healing" has two meanings in D&D: the meaning it has in the real world (people - in the case of D&D, imaginary people - recover from their injuries); and its technical meaning (recovery of hit points). The two events don't have to coincide. A fighter having his/her hit points restored to maximum is fully healed in the technical sense (no mor hp to regain). But nothing says that s/he has fully healed in the ordinary English sense - s/he may still have injuries. It's just that they aren't debilitating his/her performance. "Slow natural heaing" is about recovery from injury. "Rapid hit point recovery" is about the technical issue of hit point restoration, especially for PCs. There is no reason why you can't mix the two. My 4e camaign certainly does. I don't see why. For intance, you could say that it takes a week's rest to spend a hit dice (say, 1 week short rest and 1 month long rest). That will give you a hit point recovery rate comparable to AD&D. (In AD&D, 1 month's rest restores all lost hit points.) [/QUOTE]
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On the healing options in the 5e DMG
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