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General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="GameOgre" data-source="post: 6468372" data-attributes="member: 57914"><p>Even back in AD&D I tried to never describe pc wounds as physical cuts and actual wounds. Hit points were vague and as much physical wounds as luck and skill. The game broke down to a silly totally unbelievable(to me) level if I thought of them as how much physical damage the human body can take. Let someone hit you with a real life sword as hard as they can swing it and tell me you could take that multiple times.</p><p></p><p>Nope, Hit points were always just a game mechanic designed to keep our adventurers up and on their feet that represented far far more than physical wounds.</p><p></p><p>5E's generic approach works for me and my post was in response to those stating that this method of playing was unrealistic or unjustifiable because how could someone heal bloody wounds in such a short time.</p><p></p><p>My response was that you needed to alter your descriptions of wounds in order to make it work, if you are unwilling to do so I have no issue with that.</p><p></p><p></p><p></p><p></p><p>Do whatever works for you! </p><p></p><p>With that said, obviously no one really wants to use a realistic system like in real life where the effects of a simple dagger strike can kill, cripple or possibly maim you for life. You want realistic healing times? Try a year or two for anything but superficial skin surface wounds.</p></blockquote><p></p>
[QUOTE="GameOgre, post: 6468372, member: 57914"] Even back in AD&D I tried to never describe pc wounds as physical cuts and actual wounds. Hit points were vague and as much physical wounds as luck and skill. The game broke down to a silly totally unbelievable(to me) level if I thought of them as how much physical damage the human body can take. Let someone hit you with a real life sword as hard as they can swing it and tell me you could take that multiple times. Nope, Hit points were always just a game mechanic designed to keep our adventurers up and on their feet that represented far far more than physical wounds. 5E's generic approach works for me and my post was in response to those stating that this method of playing was unrealistic or unjustifiable because how could someone heal bloody wounds in such a short time. My response was that you needed to alter your descriptions of wounds in order to make it work, if you are unwilling to do so I have no issue with that. Do whatever works for you! With that said, obviously no one really wants to use a realistic system like in real life where the effects of a simple dagger strike can kill, cripple or possibly maim you for life. You want realistic healing times? Try a year or two for anything but superficial skin surface wounds. [/QUOTE]
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On the healing options in the 5e DMG
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