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General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="Sailor Moon" data-source="post: 6468683" data-attributes="member: 6776331"><p>Let's look at that rule as well shall we?</p><p></p><p>Long-Term Care: Providing long-term care means treating a</p><p>wounded person for a day or more. If your Heal check is successful,</p><p>CHAPTER 4:</p><p>SKILLS</p><p>76</p><p>the patient recovers hit points or ability score points (lost to ability</p><p>damage) at twice the normal rate: 2 hit points per level for a full 8</p><p>hours of rest in a day, or 4 hit points per level for each full day of</p><p>complete rest; 2 ability score points for a full 8 hours of rest in a day,</p><p>or 4 ability score points for each full day of complete rest. You can</p><p>tend as many as six patients at a time. You need a few items and</p><p>supplies (bandages, salves, and so on) that are easy to come by in</p><p>settled lands.</p><p>Giving long-term care counts as light activity for the healer. You</p><p>cannot give long-term care to yourself.</p><p></p><p>Okay that is someone tending to you with bandages and salves while you are basically bed ridden all day. Also, it requires someone else to do it which means you can't work on yourself. </p><p></p><p>You could be a lone adventurer in 4th edition and go from dying to full without any aid from a person and bandages and such in no time.</p><p></p><p>If you want to quote this crap, how about you actually quote the full monty and delve into it a little deeper.</p></blockquote><p></p>
[QUOTE="Sailor Moon, post: 6468683, member: 6776331"] Let's look at that rule as well shall we? Long-Term Care: Providing long-term care means treating a wounded person for a day or more. If your Heal check is successful, CHAPTER 4: SKILLS 76 the patient recovers hit points or ability score points (lost to ability damage) at twice the normal rate: 2 hit points per level for a full 8 hours of rest in a day, or 4 hit points per level for each full day of complete rest; 2 ability score points for a full 8 hours of rest in a day, or 4 ability score points for each full day of complete rest. You can tend as many as six patients at a time. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands. Giving long-term care counts as light activity for the healer. You cannot give long-term care to yourself. Okay that is someone tending to you with bandages and salves while you are basically bed ridden all day. Also, it requires someone else to do it which means you can't work on yourself. You could be a lone adventurer in 4th edition and go from dying to full without any aid from a person and bandages and such in no time. If you want to quote this crap, how about you actually quote the full monty and delve into it a little deeper. [/QUOTE]
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On the healing options in the 5e DMG
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