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General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="pemerton" data-source="post: 6468751" data-attributes="member: 42582"><p>This was addressed by [MENTION=82779]MechaPilot[/MENTION] in reply to [MENTION=4826]Ranes[/MENTION] - a dying character in 4e must make a death saving throw every round, and after 3 fails (ie 3 results of 9 or below) dies. The result required to stabilise is 20. My combinatorics is not up to calculating the exact odds of stabilisation without assistance, but my guess is that it is not much better than 1 in 5.</p><p></p><p>"Going to full" also requires that the conditions for a long rest be satisfied. The 4e PHB describes these in fairly minimal terms (p 263):</p><p></p><p style="margin-left: 20px">An extended rest is at least 6 hours long. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">No Strenuous Activity: You normally sleep during an extended rest, though you don’t have to. You can engage in light activity that doesn’t require much exertion.</p><p></p><p>If the conditions do not permit the requisite degree or duration of rest, then recovery will not occur. I know that different groups and GMs interpret this in different ways. For instance, some take the view that you have to return to somewhere safe to rest (a la Rivendell in LotR). In my game, resting beyond a short rest in the Underdark or similar environments that are inherently hostile and oppressive is not possible except in a friendly location; and resting beyond a short rest in the wilderness generally requires success as part of an exploration-oriented skill challenge in order to find somewhere restful.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6468751, member: 42582"] This was addressed by [MENTION=82779]MechaPilot[/MENTION] in reply to [MENTION=4826]Ranes[/MENTION] - a dying character in 4e must make a death saving throw every round, and after 3 fails (ie 3 results of 9 or below) dies. The result required to stabilise is 20. My combinatorics is not up to calculating the exact odds of stabilisation without assistance, but my guess is that it is not much better than 1 in 5. "Going to full" also requires that the conditions for a long rest be satisfied. The 4e PHB describes these in fairly minimal terms (p 263): [indent]An extended rest is at least 6 hours long. . . . No Strenuous Activity: You normally sleep during an extended rest, though you don’t have to. You can engage in light activity that doesn’t require much exertion.[/indent] If the conditions do not permit the requisite degree or duration of rest, then recovery will not occur. I know that different groups and GMs interpret this in different ways. For instance, some take the view that you have to return to somewhere safe to rest (a la Rivendell in LotR). In my game, resting beyond a short rest in the Underdark or similar environments that are inherently hostile and oppressive is not possible except in a friendly location; and resting beyond a short rest in the wilderness generally requires success as part of an exploration-oriented skill challenge in order to find somewhere restful. [/QUOTE]
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On the healing options in the 5e DMG
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