Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MechaPilot" data-source="post: 6469540" data-attributes="member: 82779"><p>I entirely agree with you about the futility of attempting to convince others to adopt a different view of Hit Points, and I think you have a good idea for a more productive angle to this thread.</p><p></p><p>For me, I like variety. When I DM, I like being able to describe a blow that does damage as either a full-on hit (though I usually only do that with bludgeoning weapons), as a nick/partial hit, or as being avoided/deflected/parried at the last moment. I also like being able to describe a miss as a hit that does no damage, especially as the opening blow in a fistfight (nothing says you could be screwed like punching someone and noticing that they barely feel it).</p><p></p><p>I also like being able to describe the HP loss for things that I consider obviously fatal, like falling in lava, as avoiding those things. Instead of falling into lava and surviving it because it was "just a quick dip" in the lava, the character uses up a great deal of her good fortune (and possibly strains a muscle or two) in avoiding the deadly lava.</p><p></p><p>For me, HPs are a very poor way to model specific injury because there is no impact other than HP loss: an arrow in the calf is just one die of damage, but you can still walk, run, swim, jump, and climb without any problems. Because of that view, I see HPs as largely being a meter to determine if a character can keep fighting, and that's probably part of why I have no problem with them refreshing each day. If I want to impose a specific and lasting injury on a PC, I will; PCs in my games tend to sprain ankles or break bones when they fall too far.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6469540, member: 82779"] I entirely agree with you about the futility of attempting to convince others to adopt a different view of Hit Points, and I think you have a good idea for a more productive angle to this thread. For me, I like variety. When I DM, I like being able to describe a blow that does damage as either a full-on hit (though I usually only do that with bludgeoning weapons), as a nick/partial hit, or as being avoided/deflected/parried at the last moment. I also like being able to describe a miss as a hit that does no damage, especially as the opening blow in a fistfight (nothing says you could be screwed like punching someone and noticing that they barely feel it). I also like being able to describe the HP loss for things that I consider obviously fatal, like falling in lava, as avoiding those things. Instead of falling into lava and surviving it because it was "just a quick dip" in the lava, the character uses up a great deal of her good fortune (and possibly strains a muscle or two) in avoiding the deadly lava. For me, HPs are a very poor way to model specific injury because there is no impact other than HP loss: an arrow in the calf is just one die of damage, but you can still walk, run, swim, jump, and climb without any problems. Because of that view, I see HPs as largely being a meter to determine if a character can keep fighting, and that's probably part of why I have no problem with them refreshing each day. If I want to impose a specific and lasting injury on a PC, I will; PCs in my games tend to sprain ankles or break bones when they fall too far. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
Top