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General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="pemerton" data-source="post: 6469641" data-attributes="member: 42582"><p>My issue is that I can't see exactly how this correlates to healing rules.</p><p></p><p>Being "hit" with a sword does (say) 5 hit points of damage. A 1st level character will heal from that "injury" in 5 days, even unaided and with no medical or nursing assistance. Hence it is, in my view, not a very serious injury.</p><p></p><p>In AD&D, a 10th level character who takes that same amount of damage also takes 5 days to recover. On the "fractional" view that you suggest, that means the injury must be very minor (say, a scratch). Much more minor than the (also relatively minor) injury that the 1st level character needed 5 days to recover from. Hence most of that 5 days of healing must be recovery of "metaphysical" hit points.</p><p></p><p>In 3E, natural healing is proportionate to level, meaning that no injury that does not cause unconsicousness is any more severe than something that can be recovered in 1 or 2 days with nursing care. It is possible to have a completely healthy (say, 11 CON) 1st level wizard with 4 hit points, who can recover all of those hit points in a day of rest with a successful Heal check. Given that, it seems to me, fighters are not <em>more</em> prone to injury than magic-users, it seems that some of the extra hit points a fighter has on top of a magic-user must be metaphysical. Allowing that fighters, and higher CON characters, can take somewhat more severe punishment than an 11 CON magic-user, they may take up to 2 days to heal their injuries with nursing care.</p><p></p><p>None of these healing times - between a day and a week - indicates any sort of seriousness of injury. Even a scratch from a housecat won't fully heal in a week (at least in my case!) - the scab will still be there. My children suffer bruises from falls and scrapes in the playground that still linger a week on. So to my mind we <em>must</em> be talking, in these "healing" rates, about recovery of verve and "mojo". Whether that takes an hour, a night, or a week is about pacing and genre flavour. It's not an issue of physiological realism.</p><p></p><p>In 4e, one of the most common house rules I've heard of is chaning the rest periods, especially for extended rests. And the 5e DMG puts forward exactly this sort of option.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6469641, member: 42582"] My issue is that I can't see exactly how this correlates to healing rules. Being "hit" with a sword does (say) 5 hit points of damage. A 1st level character will heal from that "injury" in 5 days, even unaided and with no medical or nursing assistance. Hence it is, in my view, not a very serious injury. In AD&D, a 10th level character who takes that same amount of damage also takes 5 days to recover. On the "fractional" view that you suggest, that means the injury must be very minor (say, a scratch). Much more minor than the (also relatively minor) injury that the 1st level character needed 5 days to recover from. Hence most of that 5 days of healing must be recovery of "metaphysical" hit points. In 3E, natural healing is proportionate to level, meaning that no injury that does not cause unconsicousness is any more severe than something that can be recovered in 1 or 2 days with nursing care. It is possible to have a completely healthy (say, 11 CON) 1st level wizard with 4 hit points, who can recover all of those hit points in a day of rest with a successful Heal check. Given that, it seems to me, fighters are not [I]more[/I] prone to injury than magic-users, it seems that some of the extra hit points a fighter has on top of a magic-user must be metaphysical. Allowing that fighters, and higher CON characters, can take somewhat more severe punishment than an 11 CON magic-user, they may take up to 2 days to heal their injuries with nursing care. None of these healing times - between a day and a week - indicates any sort of seriousness of injury. Even a scratch from a housecat won't fully heal in a week (at least in my case!) - the scab will still be there. My children suffer bruises from falls and scrapes in the playground that still linger a week on. So to my mind we [I]must[/I] be talking, in these "healing" rates, about recovery of verve and "mojo". Whether that takes an hour, a night, or a week is about pacing and genre flavour. It's not an issue of physiological realism. In 4e, one of the most common house rules I've heard of is chaning the rest periods, especially for extended rests. And the 5e DMG puts forward exactly this sort of option. [/QUOTE]
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