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General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="The Crimson Binome" data-source="post: 6469659" data-attributes="member: 6775031"><p>The proportional camp would say that a loss of 10hp to a 100hp Fighter would be proportional to a 1hp injury on a 10hp Fighter. You don't gain more meat, but you do get better at dealing with injury, such that - through luck and skill and whatever else - your increased hp represent your ability to suffer a less-significant wound from an attack that would fell a lesser mortal. There can never be a loss of HP which does not correspond to a physical wound, no matter how small. (Even if sometimes the wound is psycho-somatic.)</p><p></p><p>At least, that is one entirely consistent interpretation. (For what it's worth, I do not belong to the proportional camp.)</p><p></p><p>Or you set the threshold of major injury at a much higher value, and just accept that non-heroic chumps will typically die from any wound bad enough to cause major injury. And accept that 3.5-style advanced medical care includes some quasi-magical shenanigans which allow it to be much more effective.</p><p></p><p>All of this has been discussed at length in other threads. There's no reason to resurrect the whole debate here, just because you are unwilling to see it.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6469659, member: 6775031"] The proportional camp would say that a loss of 10hp to a 100hp Fighter would be proportional to a 1hp injury on a 10hp Fighter. You don't gain more meat, but you do get better at dealing with injury, such that - through luck and skill and whatever else - your increased hp represent your ability to suffer a less-significant wound from an attack that would fell a lesser mortal. There can never be a loss of HP which does not correspond to a physical wound, no matter how small. (Even if sometimes the wound is psycho-somatic.) At least, that is one entirely consistent interpretation. (For what it's worth, I do not belong to the proportional camp.) Or you set the threshold of major injury at a much higher value, and just accept that non-heroic chumps will typically die from any wound bad enough to cause major injury. And accept that 3.5-style advanced medical care includes some quasi-magical shenanigans which allow it to be much more effective. All of this has been discussed at length in other threads. There's no reason to resurrect the whole debate here, just because you are unwilling to see it. [/QUOTE]
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On the healing options in the 5e DMG
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