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*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="pemerton" data-source="post: 6470755" data-attributes="member: 42582"><p>Agreed.</p><p></p><p>This is not, in general, true.</p><p></p><p>As [MENTION=22779]Hussar[/MENTION] has repeatedly shown, in 3E it cannot take a month to heal. For a character with an average of 10 hp per level (a powerful fighter or barbarian) it can take a little over a week of nothing but decent regular sleep to heal, and if actually resting full-time it will take less than a week to heal even without any medical or nursing care.</p><p></p><p>To require a month to heal with resting but no care, in 3E, would require an average of 60 hp per level. No character or monster in the game has a CON bonus that big.</p><p></p><p>With nursing care (rather trivial nursing care, as pointed out - a 1st level trained character with 12 WIS can provide it by taking 10), recovery may take as long as 3 days if a character has an average of 12 hp per level (say, a barbarain with 22 CON).</p><p></p><p>In AD&D, the only way it can take a month to heal no CON bonus is if you have at least 28 hit points. Assuming average hit point rolls, that means being a magic-user of 11th or 12th level, a monk of 10 or 11th level, thief of 8th level, a cleric of 7th level or a fighter of 5th or 6th level.</p><p></p><p>If we grant a 16 CON (+2 hp per die, the maximum for a non-fighter) then the character's heal an extra 2 hp per week after the first week, and so to need a month must have at least 34 hit points. Assuming average rolls still, we still need a MU of 8th level, a monk or thief of 7th level, a cleric of 6th level or a fighter of 5th level.</p><p></p><p>A 0-level mercenary can have a maximum of 7 hp, and hence never takes more than a week to heal from any injury that is not potentially lethal.</p><p></p><p> [MENTION=1757]ruleslawyer[/MENTION], upthread, made the key point that "There isn't a single word in editions 1-3 about an implied setting feature whereby people heal injuries faster than in the real world." In other words, the injuries these characters are taking, which take mere days to recover from, are not very serious.</p><p></p><p>No.</p><p></p><p>If people want to play hit points as meat, that's their prerogative. But to claim that 4e <em>forces</em> some different interpretation is nonsense.</p><p></p><p>In AD&D, a typical peasant has 4 hp. The same is true in 3E. For that person, any injury s/he suffers that is not potentially fatal can be recovered, with no nursing or medical care, in 4 days. In 3E, with rather modest nursing care (a 1st-level Commoner can pretty easily make the DC 15 Heal check), that injury can be recovered in 1 day.</p><p></p><p>In 4e, if that peasant were statted out s/he would mot likely be a heroic-tier minion. Any non-fatal injury has no noticable efffect on his/her combat performance. Ths is not an outlier compared to 3E or AD&D. It is a neglibile difference. The earlier editions are marginally more fine-grained in respect of their measurement of non-fatal injuries, but not by all that much - the propportion of hits in 3E, especially, that do fewer than 4 hp of damage is rather small. The practical diffrence between being a peasant with 4 hp and being a peasnt with only 1 of 4 hp remaining, in any edition, is neglibile - unless you are lucky you will die in a round or two of combat.</p><p></p><p>4e doesn't both to model, in mechanical terms, trivial injuries that can be healed with a day of nursing care. That doesn't make it some sort of outlier that forces one particular interpretation of hit points - it's a change that is about on a par with 3E stopping to bother tracking facing. It's dropping a minor point of detail. And because 4e is much more relaxed on the narration-mchanical intersection than earlier editions, nothing at all is stopping a GM from narrating the peasant being unable to work in the field until s/he has a good day's rest with a nurse beside him/her.</p><p></p><p>Upthread I've been told that the AD&D and 3E healing times are OK because "abstract wounds also heal more quickly, because we don't want to play a game of extended convalescence" (per [MENTION=6775031]Saelorn[/MENTION], post 400). The same poster has also suggested that the nursing care that a 1st level character can provide involves minor magic, which helps explain why it can heal any non-fatal injury in a day or three. In other words, to treat hit points a meat I have to adopt these distorted interpretatios of the gameworld. 4e doesn't force anything different - if you're prepared to treat nursing care as "minor magic" that heal a broken bone or a serious sprain in 2 days because "we don't want to play a game of extended convalescence", then treat a healing surge as comparable minor magic that can heal it in five minutes.</p><p></p><p>Or, as per the 5e DMG, change the short rest time to 8 hours and the extended rest time to a week.</p><p></p><p>In my case, I gave up D&D mechanics for Rolemaster for nearly 20 years - RM does most of the things you describe (but in our games we generally didn't wory about the risk of infection - though the game does have rules for it). I came back to D&D with 4e, precisely because it presented the hit point system in a framework that made sense (proportinate recovery, healing surges as heroic recovery, etc). In light of 4e's treatment I can go back to Gygax's remarks and finally make sense of what he was getting at, but failed to fully achieve with his ultra-long healing times for high level characters and his non-proportionate cure spells.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6470755, member: 42582"] Agreed. This is not, in general, true. As [MENTION=22779]Hussar[/MENTION] has repeatedly shown, in 3E it cannot take a month to heal. For a character with an average of 10 hp per level (a powerful fighter or barbarian) it can take a little over a week of nothing but decent regular sleep to heal, and if actually resting full-time it will take less than a week to heal even without any medical or nursing care. To require a month to heal with resting but no care, in 3E, would require an average of 60 hp per level. No character or monster in the game has a CON bonus that big. With nursing care (rather trivial nursing care, as pointed out - a 1st level trained character with 12 WIS can provide it by taking 10), recovery may take as long as 3 days if a character has an average of 12 hp per level (say, a barbarain with 22 CON). In AD&D, the only way it can take a month to heal no CON bonus is if you have at least 28 hit points. Assuming average hit point rolls, that means being a magic-user of 11th or 12th level, a monk of 10 or 11th level, thief of 8th level, a cleric of 7th level or a fighter of 5th or 6th level. If we grant a 16 CON (+2 hp per die, the maximum for a non-fighter) then the character's heal an extra 2 hp per week after the first week, and so to need a month must have at least 34 hit points. Assuming average rolls still, we still need a MU of 8th level, a monk or thief of 7th level, a cleric of 6th level or a fighter of 5th level. A 0-level mercenary can have a maximum of 7 hp, and hence never takes more than a week to heal from any injury that is not potentially lethal. [MENTION=1757]ruleslawyer[/MENTION], upthread, made the key point that "There isn't a single word in editions 1-3 about an implied setting feature whereby people heal injuries faster than in the real world." In other words, the injuries these characters are taking, which take mere days to recover from, are not very serious. No. If people want to play hit points as meat, that's their prerogative. But to claim that 4e [i]forces[/i] some different interpretation is nonsense. In AD&D, a typical peasant has 4 hp. The same is true in 3E. For that person, any injury s/he suffers that is not potentially fatal can be recovered, with no nursing or medical care, in 4 days. In 3E, with rather modest nursing care (a 1st-level Commoner can pretty easily make the DC 15 Heal check), that injury can be recovered in 1 day. In 4e, if that peasant were statted out s/he would mot likely be a heroic-tier minion. Any non-fatal injury has no noticable efffect on his/her combat performance. Ths is not an outlier compared to 3E or AD&D. It is a neglibile difference. The earlier editions are marginally more fine-grained in respect of their measurement of non-fatal injuries, but not by all that much - the propportion of hits in 3E, especially, that do fewer than 4 hp of damage is rather small. The practical diffrence between being a peasant with 4 hp and being a peasnt with only 1 of 4 hp remaining, in any edition, is neglibile - unless you are lucky you will die in a round or two of combat. 4e doesn't both to model, in mechanical terms, trivial injuries that can be healed with a day of nursing care. That doesn't make it some sort of outlier that forces one particular interpretation of hit points - it's a change that is about on a par with 3E stopping to bother tracking facing. It's dropping a minor point of detail. And because 4e is much more relaxed on the narration-mchanical intersection than earlier editions, nothing at all is stopping a GM from narrating the peasant being unable to work in the field until s/he has a good day's rest with a nurse beside him/her. Upthread I've been told that the AD&D and 3E healing times are OK because "abstract wounds also heal more quickly, because we don't want to play a game of extended convalescence" (per [MENTION=6775031]Saelorn[/MENTION], post 400). The same poster has also suggested that the nursing care that a 1st level character can provide involves minor magic, which helps explain why it can heal any non-fatal injury in a day or three. In other words, to treat hit points a meat I have to adopt these distorted interpretatios of the gameworld. 4e doesn't force anything different - if you're prepared to treat nursing care as "minor magic" that heal a broken bone or a serious sprain in 2 days because "we don't want to play a game of extended convalescence", then treat a healing surge as comparable minor magic that can heal it in five minutes. Or, as per the 5e DMG, change the short rest time to 8 hours and the extended rest time to a week. In my case, I gave up D&D mechanics for Rolemaster for nearly 20 years - RM does most of the things you describe (but in our games we generally didn't wory about the risk of infection - though the game does have rules for it). I came back to D&D with 4e, precisely because it presented the hit point system in a framework that made sense (proportinate recovery, healing surges as heroic recovery, etc). In light of 4e's treatment I can go back to Gygax's remarks and finally make sense of what he was getting at, but failed to fully achieve with his ultra-long healing times for high level characters and his non-proportionate cure spells. [/QUOTE]
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