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General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="Hussar" data-source="post: 6470778" data-attributes="member: 22779"><p>And this is what I find so baffling to be honest. You have no problems believing six impossible things, but, that seventh one is a bridge too far? You have no problems with wounds never breaking bones, never getting worse, never impacting the abilities of the wounded, but, recovering from those wounds over night is impossible?</p><p></p><p>As far as buying potions and wands go, I'd point out that in AD&D this was impossible. You couldn't buy magic items in AD&D. They were not for sale. That's a 3e conceit. So, saving your 1st level slots in AD&D by using magic items was very much hit or miss. However, I do agree that clerics were not pure healers in AD&D, simply because 2nd and 3rd level spells contained virtually no healing spells, certainly no HP based ones anyway. So, your 1st level slots get taken up by CLW, but, 2nd and 3rd, you got to pick other stuff.</p><p></p><p>As far as the 3e healing rates go, you're missing the point. It's not that wounds typically healed at one rate or another, I personally think natural healing rules were almost never used - the overwhelming majority of healing was done by magic - but, that when you try to narrate those wounds, you cannot know the healing rate beforehand. If you narrate that arrow hit as going through someone's leg, because it was a critical hit, but, he's a 5th level wizard and his buddy makes a decent Heal check the next day and he's 100% healed in 24 hours, that narration doesn't make any sense. Extensive trauma like that does not completely heal in 1 day. Or 2 days. It takes weeks, or even months to heal. When you are narrating the attack though, you don't know how long it will take to heal. It becomes Schroedinger's HP all over again.</p><p></p><p>You admit that abstract wounds heal more quickly because we don't want to play a game of extended convalescence. Since 3e's healing was almost always over night - healing spells/wands/potions, why is 4e such a big jump here?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6470778, member: 22779"] And this is what I find so baffling to be honest. You have no problems believing six impossible things, but, that seventh one is a bridge too far? You have no problems with wounds never breaking bones, never getting worse, never impacting the abilities of the wounded, but, recovering from those wounds over night is impossible? As far as buying potions and wands go, I'd point out that in AD&D this was impossible. You couldn't buy magic items in AD&D. They were not for sale. That's a 3e conceit. So, saving your 1st level slots in AD&D by using magic items was very much hit or miss. However, I do agree that clerics were not pure healers in AD&D, simply because 2nd and 3rd level spells contained virtually no healing spells, certainly no HP based ones anyway. So, your 1st level slots get taken up by CLW, but, 2nd and 3rd, you got to pick other stuff. As far as the 3e healing rates go, you're missing the point. It's not that wounds typically healed at one rate or another, I personally think natural healing rules were almost never used - the overwhelming majority of healing was done by magic - but, that when you try to narrate those wounds, you cannot know the healing rate beforehand. If you narrate that arrow hit as going through someone's leg, because it was a critical hit, but, he's a 5th level wizard and his buddy makes a decent Heal check the next day and he's 100% healed in 24 hours, that narration doesn't make any sense. Extensive trauma like that does not completely heal in 1 day. Or 2 days. It takes weeks, or even months to heal. When you are narrating the attack though, you don't know how long it will take to heal. It becomes Schroedinger's HP all over again. You admit that abstract wounds heal more quickly because we don't want to play a game of extended convalescence. Since 3e's healing was almost always over night - healing spells/wands/potions, why is 4e such a big jump here? [/QUOTE]
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