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General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="ruleslawyer" data-source="post: 6470846" data-attributes="member: 1757"><p>And you are entitled to your perspective, but you do get that you're working from an extremely idiosyncratic set of assumptions, right?</p><p></p><p>First off, *in the books,* when Conan gets beaten to within an inch of his life (e.g. when he's set upon in Messantia by a gang of thugs in The Hour of the Dragon) and knocked out, he wakes up (in that case, in a slave galley) the next day and is at full combat readiness. That pretty much describes how most action heroes, whether John McClane or Holger Carlsen, tend to work; they get worn down in a combat, but UNLESS THEY'VE SUFFERED SERIOUS INJURIES, they're good to go the next day.</p><p></p><p>What's hilarious is that you're trying to posit an actual difference between "next day" and "three days in a hospital" for the purposes of addressing what you conceive of as significant injury. That hypothetical would be impossible for me to narrate to my group because all of us have suffered an injury at some point and/or had hospital stays. Three days *in a modern hospital facility* gets you recovery from an extremely safe and low-invasive procedure (a natural delivery, a tonsilectomy) but that's about it. Three days can't heal a broken bone, a serious laceration, or even a bad bruise or sprain. So for a legendary badass like Conan, the difference between three days and enough time to rest a bit, wash out his wounds with wine, and let his muscles resume fighting fit is irrelevant.</p><p></p><p>IMO, serious meat damage is best modeled using a condition track or ability damage/drain. Frodo needs the (presumably magical) care of Elrond after he's stabbed by a Morgul-blade, but that's likely translated best into D&D mechanics as ability damage or drain. I do wish that 4e had folded options for these effects into the game (I actually did in my 4e game using versions of the disease condition track).</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 6470846, member: 1757"] And you are entitled to your perspective, but you do get that you're working from an extremely idiosyncratic set of assumptions, right? First off, *in the books,* when Conan gets beaten to within an inch of his life (e.g. when he's set upon in Messantia by a gang of thugs in The Hour of the Dragon) and knocked out, he wakes up (in that case, in a slave galley) the next day and is at full combat readiness. That pretty much describes how most action heroes, whether John McClane or Holger Carlsen, tend to work; they get worn down in a combat, but UNLESS THEY'VE SUFFERED SERIOUS INJURIES, they're good to go the next day. What's hilarious is that you're trying to posit an actual difference between "next day" and "three days in a hospital" for the purposes of addressing what you conceive of as significant injury. That hypothetical would be impossible for me to narrate to my group because all of us have suffered an injury at some point and/or had hospital stays. Three days *in a modern hospital facility* gets you recovery from an extremely safe and low-invasive procedure (a natural delivery, a tonsilectomy) but that's about it. Three days can't heal a broken bone, a serious laceration, or even a bad bruise or sprain. So for a legendary badass like Conan, the difference between three days and enough time to rest a bit, wash out his wounds with wine, and let his muscles resume fighting fit is irrelevant. IMO, serious meat damage is best modeled using a condition track or ability damage/drain. Frodo needs the (presumably magical) care of Elrond after he's stabbed by a Morgul-blade, but that's likely translated best into D&D mechanics as ability damage or drain. I do wish that 4e had folded options for these effects into the game (I actually did in my 4e game using versions of the disease condition track). [/QUOTE]
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