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General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="pemerton" data-source="post: 6470912" data-attributes="member: 42582"><p>Only for mid-to-high level characters (depending upon CON score). For the overwhelming number of people in the gameworld, who are 0-level or have 1 to 3 levels, healing does not take more than a week or two (and for most, who have no more than 4 or 5 hp, not more than a few days).</p><p></p><p>Unless you take the view that high level fighters suffer more serious injuries than low-level ones, all that extra healing must be healing of "metaphysical" hit points (as Gygax more-or-less acknowledges). The actual physical injuries are all healing much more rapidly.</p><p></p><p>You can talk about "treating all injuries to non-heroic chumps as fatal" but this is (i) inaccurate - a 2nd level fighter, for instance, is not a non-heroic chump, and (ii) produces comedy (either grim or inane, depending on perspective) as a commoner gets cut on the arm by a knife and immediately falls over dead.</p><p></p><p>A lot of people have used the disease track to houserule lingering injuries into 4e. It's the sort of thing that would have made for a good optional rule, and it's nice to see that 5e does something of that sort.</p><p></p><p>This would also give the Remove Affliction ritual more work to do. (In my 4e game, where we don't use lingering wounds, that ritual has generally been used on NPCs rather than PCs.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6470912, member: 42582"] Only for mid-to-high level characters (depending upon CON score). For the overwhelming number of people in the gameworld, who are 0-level or have 1 to 3 levels, healing does not take more than a week or two (and for most, who have no more than 4 or 5 hp, not more than a few days). Unless you take the view that high level fighters suffer more serious injuries than low-level ones, all that extra healing must be healing of "metaphysical" hit points (as Gygax more-or-less acknowledges). The actual physical injuries are all healing much more rapidly. You can talk about "treating all injuries to non-heroic chumps as fatal" but this is (i) inaccurate - a 2nd level fighter, for instance, is not a non-heroic chump, and (ii) produces comedy (either grim or inane, depending on perspective) as a commoner gets cut on the arm by a knife and immediately falls over dead. A lot of people have used the disease track to houserule lingering injuries into 4e. It's the sort of thing that would have made for a good optional rule, and it's nice to see that 5e does something of that sort. This would also give the Remove Affliction ritual more work to do. (In my 4e game, where we don't use lingering wounds, that ritual has generally been used on NPCs rather than PCs.) [/QUOTE]
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On the healing options in the 5e DMG
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