Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 6471162" data-attributes="member: 6775031"><p>There's the part where being <em>hit</em> by a sword causes <em>damage</em>, and that damage is removed by <em>curing</em> the <em>wounds</em>. And if you weren't able to heal magically, then it could take <em>weeks</em> to heal. There's the part where golems and undead don't heal, because only living creatures are capable of healing naturally. There's the part where - at least in core 2E and 3E - the only things capable of causing HP damage are those things which are capable of causing physical harm (albeit psycho-somatic-ally in a handful of edge cases), and where everything that influenced luck or skill or divine protections used a game mechanic <em>other</em> than HP.</p><p></p><p>The <em>only</em> thing which <em>fails</em> to 100% unequivocally support the meat position is the part where Gygax describes what HP are <em>supposed to</em> represent - where he says that meat is <em>merely</em> one component of HP - but the actual mechanics of every edition prior to 4E are consistent with the view that RAW do a better job of describing HP as meat than as mojo (in spite of RAI, whatever that may have been).</p><p></p><p>You could try to re-define every word in the game to mean something other than its actual definition, of course. You could say that "hit" and "damage" and "wounds" and "healing" are just metaphors for what is actually going on. But to what purpose? To satisfy your desire for realism? Because you can't stand to have a meaningful injury that doesn't cause a mechanical penalty, so you would prefer that you can <em>never</em> have a meaningful injury <em>period</em>? Because it makes no sense to heal that injury over a week or a month, and if it doesn't take months or years of rehabilitation then the model it entirely worthless?</p><p></p><p>Then again, Gygax was talking about pre-2E. Maybe the oldest editions made a stronger case for non-meat HP. I can't say for certain.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6471162, member: 6775031"] There's the part where being [I]hit[/I] by a sword causes [I]damage[/I], and that damage is removed by [I]curing[/I] the [I]wounds[/I]. And if you weren't able to heal magically, then it could take [I]weeks[/I] to heal. There's the part where golems and undead don't heal, because only living creatures are capable of healing naturally. There's the part where - at least in core 2E and 3E - the only things capable of causing HP damage are those things which are capable of causing physical harm (albeit psycho-somatic-ally in a handful of edge cases), and where everything that influenced luck or skill or divine protections used a game mechanic [I]other[/I] than HP. The [I]only[/I] thing which [I]fails[/I] to 100% unequivocally support the meat position is the part where Gygax describes what HP are [I]supposed to[/I] represent - where he says that meat is [I]merely[/I] one component of HP - but the actual mechanics of every edition prior to 4E are consistent with the view that RAW do a better job of describing HP as meat than as mojo (in spite of RAI, whatever that may have been). You could try to re-define every word in the game to mean something other than its actual definition, of course. You could say that "hit" and "damage" and "wounds" and "healing" are just metaphors for what is actually going on. But to what purpose? To satisfy your desire for realism? Because you can't stand to have a meaningful injury that doesn't cause a mechanical penalty, so you would prefer that you can [I]never[/I] have a meaningful injury [I]period[/I]? Because it makes no sense to heal that injury over a week or a month, and if it doesn't take months or years of rehabilitation then the model it entirely worthless? Then again, Gygax was talking about pre-2E. Maybe the oldest editions made a stronger case for non-meat HP. I can't say for certain. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
Top