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Community
General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="Chocolategravy" data-source="post: 6472120" data-attributes="member: 6778085"><p>At 1hp/day it would take 5 days to recover in earlier editions. 1 Day in 3E 1hp/level/day. 5 minutes in 4E, 1-8 hours in 5E.</p><p></p><p> Being down 5 HP is an imposed combat penalty. It is just bizarre people keep insisting that being wounded magically slows you down or makes it harder to hit someone. This has no basis in reality Yes certain major injuries to specific body parts may impose a specific penalty, but that would involve tracking hit locations, damage per location, having tables to randomize the injury etc. Instead, being down 5 HP means being 5 HP worse at fighting and 5 HP more likely to lose the fight rather than win because of the effects of the wounds.</p><p></p><p></p><p></p><p> What he made clear was every HP has a meat component to it because every mechanic in the game that reduces it requires it, from poison to additional weapon effects to losing HPs from attacks you don't even know were there. It's built right in to the language of the game. Skill and luck from leveling has a multiplicative effect on how effective you are at turning lethal blows into injuries, but it is a dilution of the meat points, you're pouring water into the jug and diluting, you're not putting skill and luck marbles in a bag filled with meat marbles. Every single HP is meat and skill and luck. 1 HP damage injection poison darts REQUIRE it, practically every mechanic in the game requires it, and it's obvious from his description of how he came up with them.</p><p></p><p></p><p></p><p> That is the point of these threads. It isn't consistent and it doesn't make sense... in 4E and 5E. It does in 3.5E and before. It works extremely well previous to 4E and 5 minute rests and 5E and overnight healing, second wind, survivor, healer feat etc.</p></blockquote><p></p>
[QUOTE="Chocolategravy, post: 6472120, member: 6778085"] At 1hp/day it would take 5 days to recover in earlier editions. 1 Day in 3E 1hp/level/day. 5 minutes in 4E, 1-8 hours in 5E. Being down 5 HP is an imposed combat penalty. It is just bizarre people keep insisting that being wounded magically slows you down or makes it harder to hit someone. This has no basis in reality Yes certain major injuries to specific body parts may impose a specific penalty, but that would involve tracking hit locations, damage per location, having tables to randomize the injury etc. Instead, being down 5 HP means being 5 HP worse at fighting and 5 HP more likely to lose the fight rather than win because of the effects of the wounds. What he made clear was every HP has a meat component to it because every mechanic in the game that reduces it requires it, from poison to additional weapon effects to losing HPs from attacks you don't even know were there. It's built right in to the language of the game. Skill and luck from leveling has a multiplicative effect on how effective you are at turning lethal blows into injuries, but it is a dilution of the meat points, you're pouring water into the jug and diluting, you're not putting skill and luck marbles in a bag filled with meat marbles. Every single HP is meat and skill and luck. 1 HP damage injection poison darts REQUIRE it, practically every mechanic in the game requires it, and it's obvious from his description of how he came up with them. That is the point of these threads. It isn't consistent and it doesn't make sense... in 4E and 5E. It does in 3.5E and before. It works extremely well previous to 4E and 5 minute rests and 5E and overnight healing, second wind, survivor, healer feat etc. [/QUOTE]
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On the healing options in the 5e DMG
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