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General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="MechaPilot" data-source="post: 6472166" data-attributes="member: 82779"><p>Major injury? Minor injuries do that too. I pulled a muscle in my back when I was fresh out of high school, presumably the physical prime of my life, and I would have been horribly impaired if I'd had to fight for my life. I've also strained my wrist (strained, not sprained) lifting things at work, and I would have been very hard pressed to use a weapon in that hand, especially a weighted one like a mace or hammer. I've also had calf spasms that wore out the muscle so badly that my movement was impaired for hours.</p><p></p><p></p><p></p><p></p><p>Actually, poisons don't require even fractional meat damage as long as their effects are just HP loss. As long as one of the factors present in HPs is luck, and it always has been part of it, and as long as one thinks that avoiding a poisoned blade is luckier than avoiding a regular one, then it absolutely makes sense that the HP damage could be dealt without even the slightest narrative nick.</p><p></p><p>Further, can you please point out where it says that every single, individual HP MUST have some fraction of meat in it?</p><p></p><p></p><p></p><p>Only if you think that a low Con mage healing from nearly dead to full HPs quicker than a high Con fighter healing from half HPs to full is consistent. At least in 2e a high enough Con score gave you regeneration. In 3e the stat that determines your physical health contributes in inverse proportion to your healing time (Con penalty to HPs means you heal to full faster, while bonus HPs from high Con means you heal slower).</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6472166, member: 82779"] Major injury? Minor injuries do that too. I pulled a muscle in my back when I was fresh out of high school, presumably the physical prime of my life, and I would have been horribly impaired if I'd had to fight for my life. I've also strained my wrist (strained, not sprained) lifting things at work, and I would have been very hard pressed to use a weapon in that hand, especially a weighted one like a mace or hammer. I've also had calf spasms that wore out the muscle so badly that my movement was impaired for hours. Actually, poisons don't require even fractional meat damage as long as their effects are just HP loss. As long as one of the factors present in HPs is luck, and it always has been part of it, and as long as one thinks that avoiding a poisoned blade is luckier than avoiding a regular one, then it absolutely makes sense that the HP damage could be dealt without even the slightest narrative nick. Further, can you please point out where it says that every single, individual HP MUST have some fraction of meat in it? Only if you think that a low Con mage healing from nearly dead to full HPs quicker than a high Con fighter healing from half HPs to full is consistent. At least in 2e a high enough Con score gave you regeneration. In 3e the stat that determines your physical health contributes in inverse proportion to your healing time (Con penalty to HPs means you heal to full faster, while bonus HPs from high Con means you heal slower). [/QUOTE]
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On the healing options in the 5e DMG
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