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General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="The Crimson Binome" data-source="post: 6472950" data-attributes="member: 6775031"><p>Exercising this option in 4E required altering every instance of non-magical healing, down to the healing surge. It is no trivial task. It is significantly easier in 5E.</p><p></p><p>There's a huge difference between the bulk of hit points (as a collective) being metaphysical, and the top X% being metaphysical while the last one is always pure meat. Saying that someone can be at half, and yet barely show any signs of injury, requires substantial interpretation to which many others may not agree. It was codified in 4E that above-half is <em>purely</em> meta-physical and below-half was nicks and scratches, but that was not the case in 2E or 3E.</p><p></p><p>In real life, perhaps, but that's not the fictional world in which these stories take place. A fictional warrior might be shot six times, and keep coming at you, while someone else will get shot once and go down. Brock Samson, that one guy from Lord of the Rings, or any number of other fictional heroes will keep fighting even when it should be biologically unlikely. Some random chump might die even from a wound that should not otherwise be fatal, and who is to say that some sort of hero might not survive something that <em>should</em> be fatal?</p><p></p><p>To put it another way, there's nothing inconsistent with the view that those metaphysical parts of your HP total are the things that allow someone to survive a wound that would have killed someone else. Inconsistent with reality, possibly, but not inconsistent within the rules of the game world.</p><p></p><p>And that speaks only of your own perspective, and your own inability to compromise verisimilitude in the name of gameplay. No model is perfect, and a perfect model would be too complex for actual use.</p><p></p><p>Neither edition of which I speak has had a bar fight be inherently lethal, because unarmed attacks used different rules (with a complex chart in 2E, and non-lethal damage in 3E). Nor has a stubbed toe ever been suggested as causing even 1 point of damage. Nor has 1 point of damage been a lethal amount to the majority of the population, prior to 4E. Believe it or not, by and large, the rules <em>do</em> work out for people who play HP as mostly meat. At least, they did prior to 4E. And in 5E, we're still adjusting.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6472950, member: 6775031"] Exercising this option in 4E required altering every instance of non-magical healing, down to the healing surge. It is no trivial task. It is significantly easier in 5E. There's a huge difference between the bulk of hit points (as a collective) being metaphysical, and the top X% being metaphysical while the last one is always pure meat. Saying that someone can be at half, and yet barely show any signs of injury, requires substantial interpretation to which many others may not agree. It was codified in 4E that above-half is [I]purely[/I] meta-physical and below-half was nicks and scratches, but that was not the case in 2E or 3E. In real life, perhaps, but that's not the fictional world in which these stories take place. A fictional warrior might be shot six times, and keep coming at you, while someone else will get shot once and go down. Brock Samson, that one guy from Lord of the Rings, or any number of other fictional heroes will keep fighting even when it should be biologically unlikely. Some random chump might die even from a wound that should not otherwise be fatal, and who is to say that some sort of hero might not survive something that [I]should[/I] be fatal? To put it another way, there's nothing inconsistent with the view that those metaphysical parts of your HP total are the things that allow someone to survive a wound that would have killed someone else. Inconsistent with reality, possibly, but not inconsistent within the rules of the game world. And that speaks only of your own perspective, and your own inability to compromise verisimilitude in the name of gameplay. No model is perfect, and a perfect model would be too complex for actual use. Neither edition of which I speak has had a bar fight be inherently lethal, because unarmed attacks used different rules (with a complex chart in 2E, and non-lethal damage in 3E). Nor has a stubbed toe ever been suggested as causing even 1 point of damage. Nor has 1 point of damage been a lethal amount to the majority of the population, prior to 4E. Believe it or not, by and large, the rules [I]do[/I] work out for people who play HP as mostly meat. At least, they did prior to 4E. And in 5E, we're still adjusting. [/QUOTE]
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On the healing options in the 5e DMG
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