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General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="MoonSong" data-source="post: 6474136" data-attributes="member: 6689464"><p>Personally, it is not a factor per se, for me the hp=meat is about feel, not about numbers game. In that way I don't care if the hp is 10 or 100, that doesn't break my suspension of disbelief, and I would guess that is unimportant in the grand scheme of things. Non-magical ultrafast Recovery in 6 seconds and a natural limit to magical healing that makes it feel less magical, that indeed breaks it. </p><p></p><p></p><p></p><p>I'm grateful for your suggestions, but I'm not sure you get the idea we are looking for, merely because you are conflating the healing problem with the resource recovery problem, just handwaving a short rest to 8 hours won't really help, it is just a refluf with no changes to the overal dynamic, in order to get the feel, healing ought to have on a different schedule than power recovery (which also throws away all balance). And don't take me too serioulsy on this, but I feel second wind is an even bigger offender than warlord healing. </p><p></p><p>And on the verosimilitude, it varies greatly between people, to me all of the editions before 4e are fairly verosimile on hp, but that is my own threshold for suspension fo disbelief, certain editions are more believable in certain things and less believable in others, it all comes to working around them whenever you can. (and when people can't... just google "what's wrong with Ad&d?" so much vitriol and badwrongfun)</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6474136, member: 6689464"] Personally, it is not a factor per se, for me the hp=meat is about feel, not about numbers game. In that way I don't care if the hp is 10 or 100, that doesn't break my suspension of disbelief, and I would guess that is unimportant in the grand scheme of things. Non-magical ultrafast Recovery in 6 seconds and a natural limit to magical healing that makes it feel less magical, that indeed breaks it. I'm grateful for your suggestions, but I'm not sure you get the idea we are looking for, merely because you are conflating the healing problem with the resource recovery problem, just handwaving a short rest to 8 hours won't really help, it is just a refluf with no changes to the overal dynamic, in order to get the feel, healing ought to have on a different schedule than power recovery (which also throws away all balance). And don't take me too serioulsy on this, but I feel second wind is an even bigger offender than warlord healing. And on the verosimilitude, it varies greatly between people, to me all of the editions before 4e are fairly verosimile on hp, but that is my own threshold for suspension fo disbelief, certain editions are more believable in certain things and less believable in others, it all comes to working around them whenever you can. (and when people can't... just google "what's wrong with Ad&d?" so much vitriol and badwrongfun) [/QUOTE]
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On the healing options in the 5e DMG
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