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General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="pemerton" data-source="post: 6474374" data-attributes="member: 42582"><p>I'm not sure what you mean by "no changes to the overall dynamic". In many campaigns, the difference between resting for 5 minutes and resting for a day will change the dynamic quite considerably. For instance, the world can change much more in a day than in 5 minutes.</p><p></p><p>As for power recovery being on a different schedule from hit point recovery - I don't really see what that has to do with hit points as meat. That just seems mostly a device for making sure that, for practical purposes, all healing is magical, because the cleric spells will be regained more quickly than hit points are recovered without them. A knock-on consequence of this is that the pacing of play tends to be driven more by the players of the magic-using than the martial PCs.</p><p></p><p>That may or may not be a good thing, but seems completely orthogonal to hp as meat. If you want to achieve that effect, you can change the rest times for hit point recovery but not spell recovery: in 5e that would be spell short rest 1 hour, hit point short rest/spell long rest 8 hr, hit point long rest 1 week. It still seems pretty easy to me.</p><p></p><p>I've quoted them. They're in plain English. Where are the grey areas?</p><p></p><p>He says that, by and large, hit point loss does not correlate to physical damage. He says that this is why there is no need for a hit location system. He links this to the rationale for poison saves - a successful poison save indicates that the hit point loss associated with the hit did not correlate to physical injection of the venom.</p><p></p><p>What do you think he meant? </p><p></p><p>Negative hit oints need not be a sign that you have been seriously injured - it might be a swoon.</p><p></p><p>And in any event, regaining consciousness doesn't indicate that the injury is healed. It just indicates that the injury is no longer a burden on the character's ability to fight. It's like a boxer getting up as the referee is counting. The damage caused by the blow to the head has not healed - the fighter is going on despite it.</p><p></p><p>If you insist on equating hit point tracking with physical events - injury or physical healing - than 4e won't make sense. That's why everyone on this thread who is explaining how 4e works for them is pointing out that, in 4e, hit points don't correlate in that sort of way.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6474374, member: 42582"] I'm not sure what you mean by "no changes to the overall dynamic". In many campaigns, the difference between resting for 5 minutes and resting for a day will change the dynamic quite considerably. For instance, the world can change much more in a day than in 5 minutes. As for power recovery being on a different schedule from hit point recovery - I don't really see what that has to do with hit points as meat. That just seems mostly a device for making sure that, for practical purposes, all healing is magical, because the cleric spells will be regained more quickly than hit points are recovered without them. A knock-on consequence of this is that the pacing of play tends to be driven more by the players of the magic-using than the martial PCs. That may or may not be a good thing, but seems completely orthogonal to hp as meat. If you want to achieve that effect, you can change the rest times for hit point recovery but not spell recovery: in 5e that would be spell short rest 1 hour, hit point short rest/spell long rest 8 hr, hit point long rest 1 week. It still seems pretty easy to me. I've quoted them. They're in plain English. Where are the grey areas? He says that, by and large, hit point loss does not correlate to physical damage. He says that this is why there is no need for a hit location system. He links this to the rationale for poison saves - a successful poison save indicates that the hit point loss associated with the hit did not correlate to physical injection of the venom. What do you think he meant? Negative hit oints need not be a sign that you have been seriously injured - it might be a swoon. And in any event, regaining consciousness doesn't indicate that the injury is healed. It just indicates that the injury is no longer a burden on the character's ability to fight. It's like a boxer getting up as the referee is counting. The damage caused by the blow to the head has not healed - the fighter is going on despite it. If you insist on equating hit point tracking with physical events - injury or physical healing - than 4e won't make sense. That's why everyone on this thread who is explaining how 4e works for them is pointing out that, in 4e, hit points don't correlate in that sort of way. [/QUOTE]
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