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General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="MechaPilot" data-source="post: 6474593" data-attributes="member: 82779"><p>As has already been mentioned, regardless of which edition one is talking about simple HP loss is a very poor way to model injuries. Losing X HPs from an arrow to the leg/foot utterly fails to capture the other effects that such an injury would reasonably cause.</p><p></p><p>Additionally, as I have also already pointed out, the body can have physical harm upon it while the character is at full HPs. To state that a body must lose HPs when it suffers physical harm is to say that a papercut, a splinter, catching your thumb in a drawer, and stubbing your toe must all result in HP loss.</p><p></p><p>Therefore, unless you can prove actual evidence of "shouting wounds closed" or "shouting limbs back on" you aren't proving the point that you think you are. You are merely proving that martial/inspirational healing allowed for HP recovery, not that they have any kind of magical effect that actually causes wounds to close or bruises to fade.</p><p></p><p></p><p>Of course, this is all consistent with 3e's healing times as well. A fourth level character could take full damage from a dagger strike and heal it completely overnight. Now how anyone can take full damage from a (airquote) lethal (/airquote) weapon and not die from it is itself an inconsistency in itself. It's also inconsistent with the thought that X amount of damage represents a specific amount of injury, unless you want to say that a fourth level character is a demi-god who can regenerate from being stabbed to the hilt by a dagger. The obvious answer to me is that the HP recovery occurred but that the wound itself still remained and was slowly recovering as a wound of that severity really would.</p><p></p><p>Again, the point being that no one edition is any more inconsistent than any of the others.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6474593, member: 82779"] As has already been mentioned, regardless of which edition one is talking about simple HP loss is a very poor way to model injuries. Losing X HPs from an arrow to the leg/foot utterly fails to capture the other effects that such an injury would reasonably cause. Additionally, as I have also already pointed out, the body can have physical harm upon it while the character is at full HPs. To state that a body must lose HPs when it suffers physical harm is to say that a papercut, a splinter, catching your thumb in a drawer, and stubbing your toe must all result in HP loss. Therefore, unless you can prove actual evidence of "shouting wounds closed" or "shouting limbs back on" you aren't proving the point that you think you are. You are merely proving that martial/inspirational healing allowed for HP recovery, not that they have any kind of magical effect that actually causes wounds to close or bruises to fade. Of course, this is all consistent with 3e's healing times as well. A fourth level character could take full damage from a dagger strike and heal it completely overnight. Now how anyone can take full damage from a (airquote) lethal (/airquote) weapon and not die from it is itself an inconsistency in itself. It's also inconsistent with the thought that X amount of damage represents a specific amount of injury, unless you want to say that a fourth level character is a demi-god who can regenerate from being stabbed to the hilt by a dagger. The obvious answer to me is that the HP recovery occurred but that the wound itself still remained and was slowly recovering as a wound of that severity really would. Again, the point being that no one edition is any more inconsistent than any of the others. [/QUOTE]
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On the healing options in the 5e DMG
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